Dabe 03:11, 15 September 2006 (CEST)
This all seems interesting enough, but it is much too specific at this point. We should probably avoid plotting this kind of stuff out before any of the geography or game system are really set in stone. For the latter, more systematic reason, it also seems questionable to assume anything about milestone levels and range of abilities. Purely from a story perspective, the idea offers too much chance that every character that is around for a considerable amount of time, will unwravel the secrets of history. I had hoped for an environment that used perception of time a little more playfully, where mankind wasn't on some immediate crash-course with destiny. The way everyone is talking about their hopes for the eventual game system (with pvp and all that jive) I had imagined a setting that was more character-community / society driven. It's much easier to mess with community events than it is with historical discoveries, not to mention the fact that once someone figures everything out, it doesn't make sense that the rest of the world wouldn't somehow be made privy to that same knowledge.
I just worry that too much of a set ingame storyline will ruin the dynamics of creating and building characters.