This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
ID: 1007
Strength | 9 |
---|---|
Agility | 6 |
Vitality | 2 |
Intelligence | 1 |
Dexterity | 34 |
Luck | 1 |
May mutate 1 attribute up to 20%.
Picks up loot
Attack | 35-40 |
---|---|
Range | 1 |
Speed | 1400 |
Delay | 1800 |
Health Points | 400 |
---|---|
Physical Resistance | 2% |
Magical Resistance | 7% |
Experience | 66 |
---|---|
Job Experience | 9 |
Monster Points | 15 |
The Yellow Slime is often hunted as a source of Iron Ore.
Items
- Iron Ore (4.5%)
- Coal
- Cactus Drink (3.5%)
- Cactus Potion (2.5%)
- Orange Cupcake (2%)
- Cherry Cake (1%)
- Topaz (0.2%)
- Sharp Knife (0.1%)
Locations
Mining Camp Basement
Starting in Hurnscald, leave through the northern gate. Follow the stone path north, until you reach a grove of dead trees with a small dirt trail leading west to the Mining Camp building, with a receptionist just inside the door. At the western end of this room, there is a flight of stairs leading down to the basement level. A single Yellow Slime guards a small door at the north end of the basement. The door leads to a secluded cavern with Yellow Slimes and no other monsters. There aren't many Yellow Slimes here, and the respawn rate isn't great, but the cavern is a quiet, safe place for low-level players to hunt Yellow Slimes in safety.
Hurnscald Cave
Starting in Hurnscald, enter the tavern just northwest of the Soul Menhir. Inside the tavern, you'll find the waitress Melinda and the fighter Kfahr. At the east end of the tavern, there is a flight of stairs leading down to the basement level. This leads to the Hurnscald Cave, which is filled with Red Slimes, Yellow Slimes, and Black Scorpions. The Red Slimes are a useful source of income, and the Yellow Slimes are a valuable source of Iron Ore. The Black Scorpions drop Black Scorpion Stingers, which can be traded to Mike for a considerable GP and EXP reward. This is a wonderful place for mid-level players to train.
Northern Mine
Starting in Hurnscald, leave through the northern gate. Follow the stone path north, until you reach Mike and the Miner at the entrance of the Mine. There is a Yellow Slime just outside the mine. Inside you will find lots more. Be careful, as sometimes Black Scorpions and Spiders sometimes wander down from a nearby map. Mages often train here, in an endless search for the Iron Ore that they need to power their #ingrav Spell.
A path leads to the east. You'll see a small room with a single torch and a workbench. There are many Red Slimes here, with a pocket of Yellow Slimes to the east. The combination of Red Slimes and Yellow Slimes, with a very fast respawn rate, makes this is a popular place to train. However, it can be dangerous for low-level players. Fortunately, it's not far from the Soul Menhir in Hurnscald.
Terranite Cave
The best way to get there is to ask Diryn the Traveler and to pay 1,500 GP. When this is done, you can enter the Terranite Cave by going north just after being teleported. Beware, people can attack you in that cave. There are Yellow Slimes scattered through the Terranite Cave. However, this is a very dangerous area. Spiders, Skeletons, and Terranites roam the caves and some aggressive players will kill you on sight. However, there are some excellent spots of Yellow Slimes hidden within the Terranite Cave. You can kill Mogguns as you make your way to the Terranite Cave.