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The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
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ID: 1023
Strength | 30 |
---|---|
Agility | 30 |
Vitality | 20 |
Intelligence | 20 |
Dexterity | 25 |
Luck | 60 |
May mutate 2 attributes up to 30%.
Moving
Attack | 75 |
---|---|
Range | 2 |
Speed | 600 |
Delay | 1600 |
Health Points | 5000 |
---|---|
Physical Resistance | 35% |
Magical Resistance | 15% |
Experience | 2304 |
---|---|
Job Experience | 721 |
Monster Points | 85 |
Fire Skulls are first experienced when travelling north of Hurnscald into the northern mines. They are hard to kill for the newer player, as they seem to be able to dodge most arrows and strikes. Still, when they are slain, they give a good deal of experience points. In the graveyard they are a common monster, and can sneak up and take you by surprise while you are busy dealing with other monsters.
One cheeky habit the Fire Skull has is that it will pick up any loot left over from the other monsters that you have been killing.