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'''Reward:''' | '''Reward:''' | ||
* Healing | * Healing Potions of various sizes. | ||
'''Total Cost:''' | '''Total Cost:''' | ||
* Herbs | * Various amounts of [[Legacy:Herb|Herbs]] | ||
Other potion ingredients will be found on other pages relating to the quest, or the potion itself. | Other potion ingredients will be found on other pages relating to the quest, or the potion itself. | ||
Revision as of 05:31, 13 January 2021
This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
General
Caul is an alchemist, who is extremely useful in the gameplay for, not only herbs being turned into useable health items, but for a few quests.
Quest Overview | |
---|---|
Starting Location | 018-2 North of Hurnscald |
Level | 1 |
Prerequisites | None |
Redoable | Yes, forever |
Location
Land: Argaes
Locality: Hurnscald
Map Name: Woodland Mining Camp Indoor
Map Number: 018-2
Coordinates: 37 22
How to get there
- Once you leave the town, you will head North through two portals.
- After you have entered the second one, divert off the path to the North West, and you will see the camp there, with the beautiful building by the river and the campfire burning out the front.
- Enter the building through the Southern entrance (the one near the fire)
- Head West, going behind the Receptionist, and then past Caul
- Continue West, and you will see Caul there, near the cauldron.
What To Do
- Ask Caul about healing potions and give him 1 of each kind of herb.
- There will be a certain percentage for each type of Healing Potion depending on your intelligence stat.
- Caul can also make Monster Oil used in the Setzer Quest.
- Besides these, he can make Grimace of Dementia for the Focusing Skills.
Quests
Other info
Hints:
- The more you increase your intelligence stat, the better your potion will be successful, or in the case of the healing potions, the larger they may be.
- The ingredients used for alchemy are Herbs which are dropped by immobile, non-attacking herb "monsters" as well as Squirrels, Vicious Squirrels, and the much-harder to kill Fey Element. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodland area. Herbs exist in 4 different colors: Alizarin (red), Gamboge (yellow), Mauve (purple) and Cobalt (blue).
- For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
Intelligence
Roll |
Image | Potion Name | HP Heal Bonus |
---|---|---|---|
0 - 5 | Tiny Healing Potion | +100 | |
6 - 15 | Small Healing Potion | +200 | |
16 - 35 | Medium Healing Potion | +400 | |
36 - 99 | Large Healing Potion | +800 |
Herbs are dropped by:
- Mauve Plant (30% 30% +30%)
- Cobalt Plant (30% + 30% +30%)
- Gamboge Plant (30% + 30% +30%)
- Alizarin Plant (30% + 30% +30%)
- Squirrel (10% each)
- Vicious Squirrel (10% each)
- Fey Element (10% x 2 of each)
Reward:
- Healing Potions of various sizes.
Total Cost:
- Various amounts of Herbs
Other potion ingredients will be found on other pages relating to the quest, or the potion itself.
See Also