From The Mana World
Line 11: Line 11:
{{packet field |  0 |  2 | Packet ID    }}
{{packet field |  0 |  2 | Packet ID    }}
{{packet field |  2 |  4 | Account ID    }}
{{packet field |  2 |  4 | Account ID    }}
{{packet field |  6 |  1 | "0" (Zero)    }}
{{packet field |  6 |  1 | "0" (Zero, accepted) or "1" (One, refused)    }}
{{packet field |  7 |  40 | Email    }}
{{packet field |  7 |  40 | Email    }}
{{packet field |  47 |  4 | Connect Until (Time)    }}
{{packet field |  47 |  4 | Connect Until (Time)    }}


|description=
|description=
Allows the player to log in unless there are too many players online.
Sent to the char server in response to a [[Net:0x2712]]. The third field will be '0' for accepted or '1' for refused.
 
The char server does not send anything to the login server in response.


===Internals===
===Internals===

Revision as of 07:15, 6 December 2013

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Authentication response from login server

Packet ID:0x2713
Packet Length:51
Client Defined:N/A
Sent Location(s):src/login/login.cpp
Parsed Location(s):src/char/char.cpp


Fields

Offset Length Contents
0 2 Packet ID
2 4 Account ID
6 1 "0" (Zero, accepted) or "1" (One, refused)
7 40 Email
47 4 Connect Until (Time)


Description

Sent to the char server in response to a Net:0x2712. The third field will be '0' for accepted or '1' for refused.

The char server does not send anything to the login server in response.

Internals

-