From The Mana World
Authentication response from login server
Packet ID: | 0x2713 |
---|---|
Packet Length: | 51 |
Client Defined: | N/A |
Sent Location(s): | src/login/login.cpp |
Parsed Location(s): | src/char/char.cpp |
Fields
Offset | Length | Contents |
---|---|---|
0 | 2 | Packet ID |
2 | 4 | Account ID |
6 | 1 | "0" (Zero, accepted) or "1" (One, refused) |
7 | 40 | |
47 | 4 | Connect Until (Time) |
Description
Sent to the char server in response to a Net:0x2712. The third field will be '0' for accepted or '1' for refused.
The char server sends a Net:0x6c packet to the client if the field at offset 6 is not '0' or if there are too many players connected. Otherwise it sends a Net:0x6b packet containing character information.
Internals
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