From The Mana World
(added in rough sketch of ideas)
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== Proposals ==
== Proposals ==
[[/Combat_Skills|Combat Skills]]
[[/Combat_Skills|Combat Skills]]
[[/Equip_Sets|Quick Equip Sets]]
[[/Status_Effects|Status Effects System]]
== Rough Ideas ==
* Unified HP for all interactions: Unified HP Theory (UHT).
**Crafting is like defeating a monster: equip tool, damage material's 'challenge hp' with crafting specials.
* Controller based focus
* Healing xp fix : assign a 'healing difficulty' to player. As a monster damages, it adds a factor of its diff to this number. Calibrate for intensity of combat (avoid damage framing)
* xp based on dmg, assigned per hit: integrates with UHT
* ability points treated as skills (no need for levels anymore)
* would be nice to add specials like the skills in Guild Wars
* Skill specialisation, like in Ryzom
* Quality % of items: effects item stats. Based on hp/max
* Zoneless map

Revision as of 09:32, 14 August 2010

Here is a listing of all my pages

Proposals

Combat Skills

Quick Equip Sets

Status Effects System


Rough Ideas

  • Unified HP for all interactions: Unified HP Theory (UHT).
    • Crafting is like defeating a monster: equip tool, damage material's 'challenge hp' with crafting specials.
  • Controller based focus
  • Healing xp fix : assign a 'healing difficulty' to player. As a monster damages, it adds a factor of its diff to this number. Calibrate for intensity of combat (avoid damage framing)
  • xp based on dmg, assigned per hit: integrates with UHT
  • ability points treated as skills (no need for levels anymore)
  • would be nice to add specials like the skills in Guild Wars
  • Skill specialisation, like in Ryzom
  • Quality % of items: effects item stats. Based on hp/max
  • Zoneless map