From The Mana World

Here is a listing of all my pages

Proposals

Combat Skills

Quick Equip Sets

Status Effects System


Rough Ideas

  • Unified HP for all interactions: Unified HP Theory (UHT).
    • Crafting is like defeating a monster: equip tool, damage material's 'challenge hp' with crafting specials.
  • Controller based focus
  • Healing xp fix : assign a 'healing difficulty' to player. As a monster damages, it adds a factor of its diff to this number. Calibrate for intensity of combat (avoid damage framing)
  • xp based on dmg, assigned per hit: integrates with UHT
    • problem for tanks: low dmg, high hp. Maybe offset by dmg = xp for tank skills
    • problem with monster healing: farming xp. Make every 'set' of hp past max drop monster difficulty rating 1/2 -> diminishing returns.
  • ability points treated as skills (no need for levels anymore)
  • would be nice to add specials like the skills in Guild Wars
  • Skill specialisation, like in Ryzom
  • Quality % of items: effects item stats. Based on hp/max
  • Zoneless map