From The Mana World
(Initial outline) |
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* Ranged | * Ranged | ||
* Thrown | * Thrown | ||
* Armour?? | |||
== Weapon Group == | == Weapon Group == | ||
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* Slash | * Slash | ||
== Examples == | |||
== Advantages == | == Advantages == | ||
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== Disadvantages == | == Disadvantages == | ||
== Notes == | |||
* Maybe add specializations per 10 skill lvls like sword specialty -> 110% dmg + accuracy. |
Latest revision as of 10:00, 14 August 2010
This is an alternate proposal for the combat skill categories. This is also a proposal for how to handle gaining/assigning combat xp.
Concept
Group -> Special -> Skill
Skills
- One Handed
- Two Handed
- Dual Wield
- Ranged
- Thrown
- Armour??
Weapon Group
- Sword
- Dagger
- Spear
- Axe
- Hammer
- Polearm
- Martial (for nunchakus)
- Bow
- X-bow
- Darts
- Bombs (alchemy potions like acid, fire, smoke)
Damage Type
- Blunt
- Pierce
- Slash
Examples
Advantages
Disadvantages
Notes
- Maybe add specializations per 10 skill lvls like sword specialty -> 110% dmg + accuracy.