From The Mana World
(formatting)
m (Alexanderlime moved page Dev:Evol-Hercules atcommands to User:Alexanderlime/Evol-Hercules atcommands: Moved the page after getting meko's advice)
(No difference)

Revision as of 14:28, 6 March 2015

Construction-worker.png
This article is currently under construction.


This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.

System commands

  • @version

Displays SVN version of the server.

  • @rates

Displays the server rates.
Output Example:
Experience rates: Base 1.00x / Job 1.00x
Normal Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Boss Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Other Drop Rates: MvP 1.00x / Card-Based 1.00x / Treasure 1.00x

  • @time

Displays the local server time, along with day/night information.

  • @uptime

Show server uptime since last map server restart.
Output Example:
Server Uptime: 3 days, 8 hours, 6 minutes, 4 seconds.

  • @refresh @refreshall

Synchronizes the player's position on the client with the one stored on the server.
Additionally, @refreshall will refresh all online players.

  • @showexp

Toggles the display of experience gain messages.

  • @showzeny

Toggles the display of Zeny gain messages.
Output Example: zeny_from_mobs: yes

  • @showdelay

Shows or hides the red "Cannot use the skills" message.
Output Example:
[Storm Gust] Cannot use the skills.

  • @noask

Toggles automatic rejection of deals and invites.

  • @noks

Toggles Kill Steal Protection.

  • @font <0-9>

Sets client font (0 is the default).

  • @agitstart @agitend

Starts or ends War of Emperium [FE] by invoking scripts with the OnAgitStart/OnAgitEnd labels.

  • @agitstart2 @agitend2

Starts or ends War of Emperium [SE] by invoking scripts with the OnAgitStart2/OnAgitEnd2 labels.

  • @pvpon @pvpoff

Enables or disables PvP (Player vs. Player) mode on a map.

  • @gvgon @gvgoff

Enables or disables GvG (Guild vs. Guild) mode on a map.

  • @skillon @skilloff

Enables or disables skill usage on a map.

  • @allowks

Toggles Kill Steal Protection on a map.

  • @day @night

Sets the server to day or night mode.

  • @sound <filename>

Plays the specified sound.

  • @snow @clouds @clouds2 @fog @fireworks @sakura @leaves

Toggles weather effects on your map.

  • @clearweather

Stops all weather effects. May require a map change or @refresh for the effect to stop client-side.

  • @mapflag <flag> <value 0-1>

Sets a mapflag for the current map (1 = On, 0 = Off).

  • @addwarp <map> <x> <y> <npc name>

Creates a warp portal on the character's current coordinates that lasts until the next reboot.
The name parameter is mandatory and if it already exists, the server will automagically assign a name, and it will be displayed only once in the chat window.
Example:
@addwarp prontera 50 50 my_warp_sample
Output:
New warp NPC 'my_warp_sample' created.

  • @effect <effect ID>

Creates a visual effect on or around the character.
A list of IDs can be found in '/db/const.txt'.
Descriptions of the effects can be found in '/doc/effect_list.txt'.

  • @misceffect

Does some visual effect on the character (more info needed).

  • @displayskill <skill ID> {<skill level>}

Displays the animation of a skill without really using it (debug function).

  • @option {<param 1> {<param 2> {<param 3>}}}

Adds visual effects to the attached character.
If no parameter is specified, a list of available options will be returned.

  • @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}

Displays a status change without really applying it (debug function).-

  • @send <Hex Number> {<value>}

Used for testing packet sends from the client (debug function).
Value: <type=B(default),W,L><number> or S<length>"<string>"

  • @mapinfo

Displays information about the current map.
Output Example:


Map Info ------

Map Name: prontera | Players In Map: 1 | NPCs In Map: 127 | Chats In Map: 0


Map Flags ------

Town Map
Autotrade Enabled
PvP Flags:
GvG Flags:
Teleport Flags:
No Exp Penalty: On | No Zeny Penalty: On
Weather Flags: Displays Night |
Other Flags: NoBranch | Reset |
Other Flags:

  • @gat

Gives information about terrain/area (debug function).
Output Example:
prontera (x= 165, y= 202) 00 00 00 00 00
prontera (x= 165, y= 201) 01 00 00 00 00
prontera (x= 165, y= 200) 01 00 00 00 00
prontera (x= 165, y= 199) 01 00 00 00 00
prontera (x= 165, y= 198) 01 00 00 00 00

Database commands

  • @mobinfo <mob name/ID>

Displays monster information (rates, stats, drops, MVP data).
Example:
@monsterinfo Poring
Output:
Monster: 'Poring'/'Poring'/'PORING' (1002)
Lv: 1 HP:60 Base EXP:27 Job EXP:20 HIT:103 FLEE:183
DEF:2 MDEF:5 STR:6 AGI:1 VIT:1 INT:1 DEX:6 LUK:5
ATK:8~9 Range:1~10~12 Size:Medium Race:Plant Element:Water (Lv:1)
Drops:

- Jellopy 70.00% - Knife[4] 1.00% etc...
  • @iteminfo <item name/ID>

Displays item information (type, price, weight, drops).
Example:
@iteminfo Jellopy
Output:
Item: 'Jellopy'/'Jellopy'[0] (909) Type: Etc. | Extra Effect: None
NPC Buy:6z, Sell:3z | Weight: 1.0
- Maximal monsters drop change: 75.00%

  • @whodrops <item name/ID>

Displays a list of mobs which drop the specified item. Only the highest drop rates are shown.

  • @autoloot {<%>}

Enables or disables autolooting items from killed mobs. If a percentage is given, only items dropped at that rate and below will be autolooted.

  • @alootid <+/- item name/ID> @alootid reset

Starts or stops autolooting a specified item. Typing "reset" will clear the autoloot item list. By default, 10 items can be autolooted at one time.

  • @autoloottype <+/-><type name> @autoloottype reset

Starts or stops autolooting a specified item type.
Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.
Typing "reset" will clear the autoloot item list.

  • @mobsearch <monster name>

Locates and displays the position of a certain mob on the current map.
Output Example:
1[155:184] Poring
2[154:188] Poring
3[127:146] Poring

  • @idsearch <item name>

Looks up an item by name (or part of a name).

  • @showmobs <monster name/ID>

Locates and displays the position of a certain mob on your mini-map.
This shows up as a small white cross (+).

  • @whereis

Displays the maps in which monster normally spawns. This does not include mobs summoned by scripts.

  • @skillid <skill name>

Looks up a skill by name (or part of a name).

  • @skilltree <skill ID> <target>

Lists requirements to obtain the specified skill on the target character.

  • @questskill {<skill ID>} @lostskill {<skill ID>}

Permanently adds or removes the specified quest skill. If no skill ID is specified, a list of available skills will be returned.

  • @useskill <skill ID> <skill level> <target>

Casts the specified skill.
Example:
@useskill 28 5 Char2
-> casts Level 5 Heal on player Char2