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Line 5: Line 5:
|length= 51
|length= 51
|alignment=red
|alignment=red
|define= N/A
|sent={{tmwa location|src/login/login.cpp|}}
|sent={{tmwa location|src/login/login.cpp|}}
|parsed={{tmwa location|src/char/char.cpp|}}
|parsed={{tmwa location|src/char/char.cpp|}}
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Sent to the char server in response to a [[Net:0x2712]]. The third field will be '0' for accepted or '1' for refused.
Sent to the char server in response to a [[Net:0x2712]]. The third field will be '0' for accepted or '1' for refused.


The char server does not send anything to the login server in response.
The char server sends a [[Net:0x6c]] packet to the client if the field at offset 6 is not '0' or if there are too many players connected. Otherwise it sends a [[Net:0x6b]] packet containing character information.


===Internals===
===Internals===

Latest revision as of 22:38, 6 December 2013

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Authentication response from login server

Packet ID:0x2713
Packet Length:51
Client Defined:N/A
Sent Location(s):src/login/login.cpp
Parsed Location(s):src/char/char.cpp


Fields

Offset Length Contents
0 2 Packet ID
2 4 Account ID
6 1 "0" (Zero, accepted) or "1" (One, refused)
7 40 Email
47 4 Connect Until (Time)


Description

Sent to the char server in response to a Net:0x2712. The third field will be '0' for accepted or '1' for refused.

The char server sends a Net:0x6c packet to the client if the field at offset 6 is not '0' or if there are too many players connected. Otherwise it sends a Net:0x6b packet containing character information.

Internals

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