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# There will be a certain percentage for each type of Healing Potion depending on your intelligence stat. | # There will be a certain percentage for each type of Healing Potion depending on your intelligence stat. | ||
# You can also make [[Setzer Quest|Monster Oil]] used into the [[Setzer Quest]]. | # You can also make [[Setzer Quest|Monster Oil]] used into the [[Setzer Quest]]. | ||
# Then, you can make [[ | # Then, you can make [[Grimace of Dementia]] for the [[Focusing Skills]]. | ||
'''Hints:''' | '''Hints:''' |
Revision as of 05:32, 29 November 2011
Quest Overview | |
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Starting Location | 018-2 North of Hurnscald |
Level | 1 |
Prerequisites | None |
Redoable | Yes, forever |
What To Do:
- Go to the north of Hurnscald and enter the mining camp. Inside, you will see Caul.
- Ask him about healing potions and give him 1 of each kind of herb.
- There will be a certain percentage for each type of Healing Potion depending on your intelligence stat.
- You can also make Monster Oil used into the Setzer Quest.
- Then, you can make Grimace of Dementia for the Focusing Skills.
Hints:
- The more you increase your intelligence stat, the better your potion will be.
- The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodland area. Herbs exist in 4 different colors: Alizarin (red), Gamboge (yellow), Mauve (purple) and Cobalt (blue).
- For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
Herbs are dropped by:
- Mauve Plant (30% 30% +30%)
- Cobalt Plant (30% + 30% +30%)
- Gamboge Plant (30% + 30% +30%)
- Alizarin Plant (30% + 30% +30%)
- Squirrel (10% each)
Reward:
- Healing Potion
Total Cost:
- Herbs