From The Mana World

Hello CBlade,

We from the development team appreciate your initiative, but we would prefer it when you would coordinate your contributions more with the rest of the team. Please discuss your ideas on IRC or on the forum in addition to writing them down on the wiki.

--Crush 20:31, 25 November 2006 (CET)

Crush, I started writing a story, then I took a look at the original one, it it was much better. All it needed was a time line for historical events. Hope the timeline posted is helpful in game development.

Hmm...

It's been awhile, No magic, still leveled based and I am wondering what is going on. It seems the only thing added is maps... I'll see what I can dig up for references...

Magic in the Draft

While the OCD for magic seems good enough, but the article is saying multiple blocks for a single spell, also I think it would be worth while to maybe intergrate MP with Recharge.

Giving the players 5 spell slots, but also I think the spells should be like skills, that can level up as well.

Posted Addendeum to Magic Each key has one to ten blocks to it, while the spell recharges, each block represents to an extent, how much charging has been completed. The disabled blocks means that those levels be unavailable. but you can expend levels of a spell, say like you have four levels of a fireball, expend two, then have two levels left for instant casting. Also each level should consume it's base mp cost x level for MP use, that way as each spell recharges, you also have a limited amount of mp as well. Also if you don't have enough mp, the levels become temporarally disabled, (Blacked), until the player regains enough mp to use the spell at it's new level.

Jus' an Idea.