From The Mana World

Warring cities idea

An idea to balance the warring cities is that the loosing city would offer more quests at lower levels and the winning city less at higher levels to make it easier to restore balance. The more out of balance they are, the more extreme the mission difference is. — Jaxad0127 17:04, 3 June 2008 (CEST)

This could backfire: Low level quests are uninteresting for high level characters. That means that the really dedicated players will rather turn their back on the losing side and do only quests for the winning side because they are more fitting for their character level. I imagined the whole area to have an average level area and thus also have all quests in the same level area.--Crush 18:11, 3 June 2008 (CEST)
Ok. Just the numbers then. — Jaxad0127 00:39, 4 June 2008 (CEST)

Repeatable quests

These quests should be repeatable and give experience/gold/etc based on level. The first time you finish one, you receive the full reward. After that, each completion only gives a partial reward, based on level. Higher level characters would get less, even none after a certain point. Lower levels characters would get closer to full, below a certain level it's always the full amount. To prevent abuse of this, the repeated rewards could be randomly chosen from a preset list and timeout given so the quest couldn't be repeated immediately. That second part could be modified with a leveling requirement: you can do the quest only once or twice per level. — Jaxad0127 17:04, 3 June 2008 (CEST)

Dynamic quests are never repeatable because they are randomly generated and can only be done once. See Dynamic Quests for details. The other quests I mentioned should not give much reward. The reward should rather be the service of the NPCs. Regarding reward based on level: Keep in mind that money becomes less valuable the more high level someone becomes. A fortune for a low level character is spare change for a high level. Thus the money doesn't really have to be reduced to make a quest uninteresting for high levels.--Crush 18:11, 3 June 2008 (CEST)