From The Mana World

IRC log of the meeting:

20:57 <@ElvenProgrammer> ok anyway we can start, it seems talaroc won't come, and his class should start now
20:58 <@ElvenProgrammer> modanung is back at least
20:58 <+Modanung> Yes, I'm back
21:00 <@ElvenProgrammer> Modanung: i guess you don't have updates
21:01 <+Modanung> I did some concept art for wooden armor
21:01 <+Modanung> WITH colour
21:01 <+Modanung> I'll scan it this evening
21:01 <@ElvenProgrammer> and about the tasks that were assigned to you?
21:01 <+Modanung> None
21:01 <@ElvenProgrammer> i hope at least you remember them
21:02 <+Modanung> Tulimshar concept for 2 areas.
21:02 < criptos> mrlindeijer where are yooouuuuUUuuu...
21:04 <+Modanung> ElvenProgrammer: Want me to scan the concept now?
21:04 <@ElvenProgrammer> Modanung: if it's not a problem
21:04 <+Modanung> ElvenProgrammer: No biggy
21:05 <+Modanung> brb then
21:05 <@ElvenProgrammer> Pajarico: what about you? something new about the temple or town?
21:05 < Pajarico> yes
21:05 <@Rotonen> :)
21:05 < Pajarico> http://img281.imageshack.us/my.php?image=creaturetree016qj.jpg
21:06 < Pajarico> a creature for the forest
21:06 -!- degen [n=degen@c-456a72d5.04-100-6b73642.cust.bredbandsbolaget.se] has joined #tmwart
21:06 < degen> hello
21:06 <@ElvenProgrammer> Pajarico: that's old iirc
21:06 <@Rotonen> people are ditching desert for forrest -_-
21:06 < Pajarico> It was not complete
21:06 < Pajarico> http://img281.imageshack.us/my.php?image=silolocation4hu.jpg
21:07 <@ElvenProgrammer> Pajarico: what were you waiting to show this? :P
21:07 < degen> hmm how is the "new" desert tiles comming along? (nomad and the other with railroads?)
21:07 < Pajarico> Rotonen, i have my own work method, no one pays me you know
21:07 <@Rotonen> :)
21:07 < Pajarico> ElvenProgrammer, I just scanned five minutes ago :p
21:07 <@ElvenProgrammer> hehe
21:08 <@Rotonen> more location shots and eventually an entire aerial shot
21:08 < Pajarico> BTW, the final design is going to be almost the same of that drawing
21:08 < Pajarico> more detailed
21:09 <@ElvenProgrammer> _Kinetic_: you said you want to help talaroc right?
21:09 < Pajarico> what do you think?
21:09 < _Kinetic_> yes
21:10 <@ElvenProgrammer> Pajarico: what's that crop part?
21:10 < Pajarico> ElvenProgrammer, fields for harvests
21:11 <@ElvenProgrammer> _Kinetic_: ok anyway i was looking through your hairs and I thought that (as you said) blond red and blue could use some improvement in coloration
21:11 < Pajarico> for grain mostly
21:11 < _Kinetic_> yep
21:11 <@ElvenProgrammer> _Kinetic_: my suggestion is darker blue, less saturated red, more orangish/brownish blond
21:12 < _Kinetic_> i was thinking that
21:12 < _Kinetic_> =)
21:12 <@ElvenProgrammer> Pajarico: like grain fields? above the city walls?
21:12 < _Kinetic_> ok i will fix it then
21:12 <@ElvenProgrammer> _Kinetic_: ^^
21:12 < degen> ooh hair=
21:12 < degen> ?
21:12 < degen> are there new models for that?
21:12 < degen> sprites*
21:12 < Pajarico> ElvenProgrammer, yes, actually in a hill on a upper level
21:13 <@ElvenProgrammer> _Kinetic_: oh and maybe increase the difference between gray and white hairs
21:13 < degen> Pajarico, perhaps one of the grass tiles i amde could be amde too look like grain/weet
21:13 < _Kinetic_> heh ok i will
21:13 <+Modanung> I'm back
21:13 <@ElvenProgrammer> Pajarico: as far as ia remember fields weren't in that part of the town
21:13 < Pajarico> degen, maybe, if you make it look like dried vegetation
21:14 < degen> Pajarico, http://degen.no-ip.com/tmw_images/wood_lands_thick_grass_03.png
21:14 < degen> add some yellow adn light brown i dont think its impossible
21:14 < degen> Pajarico, http://degen.no-ip.com/tmw_images/wood_lands_tiled_grass_03.png     <--- bigger (more tiles)
21:14 < Pajarico> ElvenProgrammer, that's not really important, the drawing only tries to show how a cart would transport the grain from the harvests to the silo, position may be changed...
21:16 < criptos> Elven: how is negociated what the world shoudl be and what the server should provides?
21:16 -!- golgo [i=daved@adsl-3-213-205.mia.bellsouth.net] has quit []
21:16 <@ElvenProgrammer> criptos: you're confusing me
21:16 < Pajarico> degen, might work for first stages of develop, but for bigger plants i was thinking about something more lush and with differenciated leaves
21:16 <@ElvenProgrammer> Pajarico: http://img145.imageshack.us/my.php?image=tulimshar26hq.png i guess we could add a slope along the wall left of the silo
21:17 < criptos> for what I see from pajarico images, he need highs, at the server there is a discussion, also talks about "harvesting", this means a skill for harvesting should be coded, or not? or or..
21:18 < degen> Pajarico, aye i agree but by adding shades of yellow i think you could both add the SoM style and wheet, isnt the inner city protected against the desastrous spell ?
21:18 <@ElvenProgrammer> criptos: yes we will have heights of course, about harvesting i don't remember reading about it, but of course it would be nice, anyway this is the artists meeting now
21:19 < criptos> Ok, any way, I will take notes about what artits wants, becose artist desires are server requirements...
21:19 <@ElvenProgrammer> criptos: sure
21:19 < degen> Well whats the agenda today?
21:20 < Matt_> give matt money
21:20 < Pajarico> degen, yes, but (some) crops dry naturally
21:20 < degen> do we have a "to do list" that we should update go through ? (seen the animations to do list so perhaps there are more?)
21:20 <@ElvenProgrammer> well i wanted to take a look at the progress first of all, i think only modanung missing atm
21:20 < Matt_> Modanung: !!!
21:20 < degen> Pajarico, :) yes ofcourse but that could be tiles for variety
21:20 -!- mode/#tmwart [+m] by ElvenProgrammer
21:20 -!- mode/#tmwart [+v Pajarico] by ElvenProgrammer
21:20 -!- mode/#tmwart [+v degen] by ElvenProgrammer
21:20 -!- Matt_ [i=m[a]tt@p54976A52.dip.t-dialin.net] has left #tmwart []
21:20 -!- mode/#tmwart [+v _Kinetic_] by ElvenProgrammer
21:20 -!- mode/#tmwart [+v criptos] by ElvenProgrammer
21:21 -!- mode/#tmwart [+v Mkael] by ElvenProgrammer
21:21 <+Pajarico> criptos, then add hability to harvest and a system to change the color of the drops according to season
21:22 <+Pajarico> and footsteps prints
21:22 <+criptos> pajarico... you ask :) I will deny them later :P
21:22 <@ElvenProgrammer> i guess we should first discuss about the development of Pajarico's part of the town
21:22 <+Pajarico> i only point it out, don't take me wrong
21:22 <+Pajarico> ElvenProgrammer, ok
21:23 <+Pajarico> let me talk about the palace a bit
21:23 <@ElvenProgrammer> i'm listening
21:23 <+Pajarico> the truth is that i'm having some problems with it
21:23 <@ElvenProgrammer> elaborat
21:23 <@ElvenProgrammer> +e
21:24 <+Pajarico> is hard to keep a balance between originality, tileability and if is just plain doable
21:24 <+Modanung> http://i6.photobucket.com/albums/y203/Modanung/Woodenarmor.jpg
21:24 <+Pajarico> some of the ideas i have might not work
21:24 <+Pajarico> but anyway, my last idea was
21:24 <+Modanung> Yes, I don't like the helmet either
21:24 <+Pajarico> to do a asimetric design
21:25 <+degen> asimetric?
21:25 <@ElvenProgrammer> i hope this one won't be expensive :P
21:25 <+Pajarico> yes, not simmetric :D
21:25 <+degen> aah
21:25 <+degen> :D
21:25 <+degen> possible but hard
21:25 <+Pajarico> a part is a bit like those Escher designs
21:26 <@ElvenProgrammer> i guess palace as well as mana temple will have less restrictions about tileability
21:26 <+Pajarico> very geometrical
21:26 <+Pajarico>  and the other.... uh,...look a dragon!!
21:26 <+degen> like naturelistic?
21:26 <+degen> :P
21:26 <+Pajarico> seriously,
21:27 <@ElvenProgrammer> hmmm i guess i will have to wait a concept drawing to understand
21:27 <+Pajarico> it's going to have a balcony, one or more
21:27 <+Pajarico> to give rants the festive days
21:27 <+degen> Pajarico, are you thinking of the midle asian csatles and temples that they built during the medieval times?
21:27 <+Pajarico> (which reminds me we should stablish festive days)
21:27 <+Pajarico> degen, any photo?
21:27 <+degen> can look around
21:28 <+degen> <--- medieval fanatic
21:28 <+Modanung> Yay, parties!
21:28 <+Pajarico> and also a small garden, very low level, like Taj Mahal, let me search for a photo...
21:29 <+Pajarico> http://en.wikipedia.org/wiki/Image:Taj_Mahal_in_March_2004.jpg
21:29 <@ElvenProgrammer> Pajarico: of course every town will have its festive days and the whole map will change during these days, flags on the balconies, more people in the town and so on
21:29 <+Modanung> And free beer!!!
21:30 <+Pajarico> the river in the city is dried, right?
21:30 <+Modanung> Pajarico: I think it is, although I don't like that concept.
21:31 <+Pajarico> if it is, then the mill must bean windmill
21:31 <+Pajarico> or maybe hybrid
21:31 <+Pajarico> we have to settle this
21:31 <@ElvenProgrammer> nice idea, but the mill is barely visible according to the current plant, we should move it next to the dried river i think
21:31 <+degen> Pajarico, http://www.arteguias.com/imagenes/alhambra.jpg
21:32 <@ElvenProgrammer> and far from the wall
21:32 <+Pajarico> ElvenProgrammer, only in case it uses water, which i'm not sure Elven
21:32 <+degen> Pajarico, http://www.quovadimus.org/spain99/alhambra/700/99-07-10-patiodelosleones1.jpg
21:32 <+Pajarico> ElvenProgrammer, you are right about the wall
21:32 <+Pajarico> i have an idea
21:32 <+degen> Pajarico, http://www.lawhern.org/Photos/Alhambra-002.jpg     <--- window
21:32 <+Pajarico> move the windmill to the top of the wall
21:32 <@ElvenProgrammer> well when the river was not dried the mill worked using water i think
21:33 <+degen> Pajarico, http://www.ideal-homes.org.uk/images/bromley/crystal-palace/alhambra-court-00842-640.jpg
21:33 <+Pajarico> degen, that's from my country ;)
21:33 <+degen> Pajarico, your from spain?
21:33 <+degen> :D
21:33 <+Pajarico> degen, yes
21:33 <+Modanung> Hehe, that temple/castle is also featured in the cartoon 'Montana'
21:33 <+degen> well then you should know some of its architecture :)
21:34 <+degen> Modanung, i ahve no clue what that is :P
21:34 <+Modanung> And they put handcerchiefs in every fountain mounth and then the whole thing lowers and it's a secret entrance
21:34 <+degen> but thats the csatle of Alhambra its a very typical example of that sort of architecture
21:34 <+Pajarico> i know, i have images of it, i'm taking some inspiration from islamic architecture :)
21:35 <@ElvenProgrammer> Pajarico: i suggest you start working on the windmill and maybe a quick concept of the palace, so we can discuss about it better the next time
21:35 <+degen> mm during the medieval times the islamic or midle asian culture (which was in all in all arabic, Persia you know)
21:35 <+Pajarico> ok , i was thinking about a hybrid mill with
21:35 <+Modanung> And it's simmilar to Mephisto's lair in Diablo II btw
21:35 <+Pajarico> a part in the ground that is a water mill
21:35 <+degen> evelvod greatly adn had great affects on europeen ways of building
21:35 <+Pajarico> and a part in the top of the wall that's a windmill
21:36 <+Pajarico> both communicated with a mechanism
21:36 <+Pajarico> ?
21:36 <+Modanung> Pajarico: Yes, I thought of the mill to be hibrid too.
21:36 <+degen> Pajarico, me too if your referring to that drawing on the wiki
21:36 <@ElvenProgrammer> ok then agreed about the mill
21:36 <+Pajarico> ok, will work on it
21:37 <+Pajarico> next is doing concepts of mill and palace, discuss next week
21:37 <+Modanung> Did everybody see the armor concept btw?
21:37 <+Pajarico> and in the following meeting doing close-ups and start producing tiles
21:37 <+Pajarico> Modanung, me not
21:38 <@ElvenProgrammer> Modanung: but it's wooden...
21:38 <+Modanung> http://i6.photobucket.com/albums/y203/Modanung/Woodenarmor.jpg
21:38 <+Modanung> ElvenProgrammer: Yes... so?
21:38 <+Modanung> ElvenProgrammer: It's tropical wood
21:38 <@ElvenProgrammer> i don't like wooden armors :P
21:38 <+Pajarico> Modanung, is not a bad idea
21:39 <+Modanung> ElvenProgrammer: You only want leather and metal armor?
21:39 <+Pajarico> It should capture arrows :D
21:39 <+criptos> wooden armors can 'broke' (endurance property of an armor)
21:39 <@ElvenProgrammer> Pajarico: as you probably have seen golgo is working on the new city walls tiles, as soon as he get something completed will start developing the silo i think
21:39 <+Modanung> Pajarico: Hehe, I think that would count for al armor then :P
21:39 <+Pajarico> and where is golgo?
21:39 <@ElvenProgrammer> Modanung: remember i belong to the elves
21:39 <+degen> strong resilliance against piercing while flame and slashing/blunt damge gives dubble :P
21:39 <+Modanung> ElvenProgrammer: You're a looney
21:40 <@ElvenProgrammer> Pajarico: his brother stolen his computer, maybe he'll come back later
21:40 <+Pajarico> ok
21:40 <+Modanung> His brother sold his PC for drugs?
21:40 <+degen> Modanung, bounce arrows of they all do except the wooden armor that "captures" them
21:40 <@ElvenProgrammer> anyway feel free to give suggestion about the texture to apply to the walls
21:41 <+Modanung> degen: Then arrows could be picked up from the ground?
21:41 <+degen> nope they might break from hitting metal on metal
21:41 <+Pajarico> degen, exactly that's what i was talking about
21:41 <+degen> but even with great force arrows gets stuck when shoot into wood ;)
21:41 <+degen> shot*
21:41 <+degen> Pajarico, yes ^^
21:42 <+Modanung> They'd break when pulling them out
21:42 <@ElvenProgrammer> hmm meeting will be over in 20 minutes, so please concentrate
21:42 <+criptos> it shoul be asy to code if you think about generic properties, modanung armor could absorbe all trowing weapons... and be more frigile to blunt weapons... example a war hammer...
21:42 <+degen> Modanung, not if your careful
21:42 <+degen> ElvenProgrammer, aye aye sire
21:42 <+degen> ok next topic should be either woodlands or character sprites me think
21:42 <@ElvenProgrammer> everyone has got his task right?
21:42 <+degen> since peopel working the desert and nomad tiles reant present
21:43 <+degen> hmm nope not me i work with a little bit every where
21:43 <+Modanung> ElvenProgrammer: Tulimshar concept, herbagressor, tree
21:43 <+Pajarico> ElvenProgrammer, for walls and maybe silo i was thinking ina surface like this:
21:43 <+Pajarico> http://www.photowebs.com/thornburg/images/Southwest/Adobe%20Moon%20-%200173.jpg
21:43 <@ElvenProgrammer> degen: i'd like you to help crush completing the woodland tileset, or develop the walls you made to create small desert houses (replace the grass with the desert tile of course
21:43 <+degen> hehe yes :)
21:43 <+degen> ElvenProgrammer, will do so
21:43 <@ElvenProgrammer> Modanung: yeah ordered in right priority
21:44 <+degen> the desert wall tiles that is
21:44 <@ElvenProgrammer> Pajarico: i'll tell golgo
21:44 <+degen> Pajarico, great picture that i feel like is a desert house
21:44 <+Modanung> ElvenProgrammer: And oposite to motivation :P
21:44 <@ElvenProgrammer> Modanung: of course
21:45 <+Pajarico> I have a last suggestion
21:45 <+Modanung> ElvenProgrammer: Eventhough it's high for all ofcourse
21:45 <+Modanung> Pajarico: Shoot
21:45 <+Pajarico> Modanung, your zone is the center, right?
21:45 <+Modanung> Pajarico: And east
21:45 <+degen> ElvenProgrammer, Desert wall tiles, Woodlands (if crush needs me help on anything) (tree's leafs?)
21:46 <@ElvenProgrammer> degen: i'd like your walls to be used for houses more than for city walls
21:46 <+degen> ElvenProgrammer, oooh i ment desert as walls for desert envirement =P
21:46 <+Pajarico> Ok, what about a small workshop for bricks and crafts, with a blast furnace?
21:46 <+Modanung> Besides, someone else started on the walls already
21:47 <+Modanung> Pajarico: I like the word 'blast'
21:47 <+Pajarico> and the rest ? ;)
21:47 <+Modanung> ...and furnace
21:48 <@ElvenProgrammer> Pajarico: i already told i like the idea but i'd prefer to have such a structure near the seaport
21:48 <+Modanung> If work equals coffee... then I like the workshop too. :P
21:48 <+Pajarico> ElvenProgrammer, why?
21:48 <+degen> Modanung, if your talkign about the wall i am making its for buildings i guess they could be used for City walls as well but that wouldnt be much variety
21:48 <@ElvenProgrammer> well i consider the seaport as the productive part of the town
21:48 <+Modanung> degen: I agree, but I think someone else was working on the city walls already, can't remember who though.
21:48 <+degen> ElvenProgrammer, i cant see the use behind that
21:49 <+degen> Modanung, i think that is me your thinking on (i havent seen any walls in desert envirement except mine )
21:49 <+Pajarico> ElvenProgrammer, the way you say it i understand Tulimshar has a sea part...
21:49 <+Modanung> degen: Possible
21:49 <+Modanung> Pajarico: And somehow a river too, yes... don't ask. :S
21:50 <+degen> ElvenProgrammer, Pajarico, a smith is most often build as a house with a workshop so considering it near the living quarters its also by high chance as close to amrket as possible
21:51 <+degen> ooh ElvenProgrammer if i am not remembering it wrongly the water was kept inside the mountain right? to protect from the desastrous spell
21:51 <@ElvenProgrammer> degen: what?
21:51 <+degen> ElvenProgrammer, if so then we should make a man made blockade in the river to symbolize that its being contained inside the mountain
21:52 -!- golgo [i=daved@adsl-3-213-205.mia.bellsouth.net] has joined #tmwart
21:52 <+degen> ElvenProgrammer, i read the story behind tulmishar
21:52 <+Modanung> ElvenProgrammer: Maybe it would be better to seperate the city and the seaport more... maybe have the train travel between them for goodstransport? And have the train travel further landinward as well?
21:52 <+degen> and if i am not wrong then Tulimshar protected its water by keeping it inside the mountain
21:52 <@ElvenProgrammer> Modanung: are you logging the meeting
21:53 <+Modanung> ElvenProgrammer: Am I not?
21:53 <+Modanung> ElvenProgrammer: I probably am
21:53 <@ElvenProgrammer> i mean i will have to turn off my computer to unplug this hdd, so i need someone with the complete log or you will have to shut up while my computer is down
21:54 <+degen> i can copy paste the entire conversation in here since i joined channel :P
21:55 <+degen> that is since i said: hello
21:55 <+Modanung> ElvenProgrammer: I guess it's all being logged on our server
21:55 <+Pajarico> i'min charge of the palace this is important to me: are we keeping the idea of stored-water-inside-the-mountain?
21:55 -!- mode/#tmwart [+v golgo] by ElvenProgrammer
21:55 <+Modanung> golgo: GOLGO!!!
21:55 <+degen> golgo, hellu
21:55 <+Pajarico> hi golgo
21:55 <+Modanung> golgo: Restole your PC?
21:55 <+degen> hehe
21:55 <+golgo> sup
21:56 <+golgo> restole?
21:56 <@ElvenProgrammer> Pajarico: which mountain anyway? mountains should be south according ti our map, exactly where the fire palace is
21:56 <+degen> golgo, any update on the castle?
21:56 <+degen> ElvenProgrammer, when did you last update the story line behind Tulimshar?
21:56 <+Pajarico> ElvenProgrammer, but the palace is half carved in a mountain, isn't it? :~
21:56 -!- Mkael [i=jerico@adsl-237-138.kymp.net] has quit ["Client Exiting"]
21:56 <+golgo> um re-shading the castle to elevens liking and adding texture
21:58 -!- ElvenProgrammer [n=Miranda@host56-132.pool8251.interbusiness.it] has quit [Read error: 104 (Connection reset by peer)]
21:58 <+degen> ElvenProgrammer, http://wiki.themanaworld.org/Tulimshar   <--- the story Tells how the wizards protected them and they brought in new soil which they protected and they protected the water as well and contained it inside the mountain
21:58 <+golgo> who here is also working on tiles?
21:58 <+Pajarico> degen, i wrote that
21:59 <+degen> golgo, cool would be nice if you could show a "in progress pic" or something :=
21:59 <+degen> Pajarico, woopsi :P
21:59 <+degen> went of to the wiki :P
21:59 <+golgo> ill have a update on my post in a couple of minutes or so
22:00 <+degen> great :)
22:00  * Pajarico has more suggestions, but not art related. Please check the wiki tomorrow and comment there
22:00 <+degen> btw Pajarico and everyone else
22:01 <+degen> regarding the buildings the picture you showed us about "Adobe Moon - 0173.jpg"  that sort of buildings is what we want for Tulimshar?
22:02 <+degen> http://www.photowebs.com/thornburg/images/Southwest/Adobe%20Moon%20-%200173.jpg
22:02 <+degen> that one
22:02 <+degen> i think i could make tiles for buildings like that
22:02 <+Pajarico> degen, ask Modanung
22:02 <+Pajarico> i'm in charge of non-standard buldings so...
22:03 <+degen> Modanung, could you also answer regarding the view ? should it be Top-down view (as the buildings are now, or should it be top-west-down view?)
22:04  * degen scratches his head
22:04 <+golgo> ...theres a change in view i havent herd?...
22:05 <+Pajarico> i'm going to divide the palace part
22:05 <+Pajarico> service and leadership
22:05 <+Modanung> degen: I think both
22:05 <+Modanung> degen: Mappers should have the ability to add diagonal walls
22:07 <+degen> Modanung, yes yes but a diagonal wall wont compensate for a diagonal view
22:07 <@Rotonen> comes along with custom brushes
22:07 <+degen> a diagonal wall is as it sounds
22:07 <+Modanung> Errr?
22:08 <+degen> while a diagonal view is also a diagonal fonrt tile a diagonal side tile etc etc :P
22:08 <+degen> fonrt= front
22:09 <+degen> umm think of an character a top-down view will show the character from the side above, the front above, the back above
22:09 <+Modanung> yea
22:09 <+degen> A diagonal view will show Half front and half side and half back and half other side
22:09 <+degen> get it?
22:09 <+Modanung> No
22:09 <+Modanung> Just a minute
22:10 -!- ElvenProgrammer [n=Miranda@host86-185.pool8253.interbusiness.it] has joined #tmwart
22:10 -!- mode/#tmwart [+o ElvenProgrammer] by ChanServ
22:10 <+degen> umm say you put a character with his nouse facing North
22:10 <+degen> noose*
22:10 <+Modanung> Nose
22:10 <+degen> <--- getting sleepy
22:10 <+Modanung> :)
22:10 <+degen> hehe
22:10 <+degen> :)
22:10 <+Modanung> So am I
22:10 <@ElvenProgrammer> what i lost?
22:10 <+Modanung> But do proceed
22:10 <+Modanung> ElvenProgrammer: Your appetite
22:10 -!- ManaEgg [i=ManaEgg@host86-185.pool8253.interbusiness.it] has joined #tmwart
22:10 -!- mode/#tmwart [+o ManaEgg] by ChanServ
22:10 <@ElvenProgrammer> -_-
22:10 <+degen> then lets say a diagonal view will be from above (at all times) but never N,E,S,W
22:11 <+golgo> i think you need to show him a graphic example :p
22:11 <+degen> instead it will show the character from NE,NW,SE,SW
22:11 <@ElvenProgrammer> golgo: so something new?
22:11 <+degen> and place the character so his nose points north
22:11 <+Pajarico> degen, just an advice, make a drawing and show it later :)
22:11 <+degen> :P
22:12 <+Modanung> degen: http://i6.photobucket.com/albums/y203/Modanung/front-diagonal.png
22:12 <+degen> sooo wish i had a working scanner
22:12 <+Modanung> The first is the base view, but the second should also be possible
22:12 <+golgo> glad you ask elven, no, joking :p, ill post what i have new in my castle message post
22:12 <+degen> Modanung, Exactly !!!!
22:12 <+degen> Modanung, thanks for showing me :)
22:13 <+degen> that was what i was trying to answer :P
22:13 <+Pajarico> degen, no pun intended, explaining those things are hard on IRC
22:13 <+degen> to get an answer for*
22:13 <+Modanung> degen: I drew it the last time you asked but somehow I didn't show it... probably was time to go to bed or something.
22:13 <+degen> hehe
22:13 <+degen> :=
22:13 <+degen> :)
22:13 <+degen> aan shiat
22:13 <+degen> i have a social exam tomorow in civil laws ...
22:14 <+Modanung> degen: Sucks being you
22:14  * degen sighs heavily
22:14 <+degen> yeah well i say shit the same
22:14 -!- maci [n=maci@dsl-084-061-011-112.arcor-ip.net] has joined #tmwart
22:14 <+Modanung> degen: I have 2 hours of class tomorrow; English and Biology
22:14 <+Modanung> And then some other game designing meeting for another project I have with a friend of mine.
22:15 <+degen> i need 50 high school points to go to Uni i am retaking 400 to get the studing compensation from the CNN (the bastards that give us money for going to school :P)
22:15 <+degen> Modanung, i only ahve one and its an exam :P
22:15 <+Pajarico> so the meeting has ended?
22:16 <+degen> Modanung, studying : History A, Social studies B, Webdesign (which i should have ended about now), and Win Office
22:16 <+Pajarico> Have to go
22:16 <+degen> which should have ended about now *
22:16 <+degen> ok take care Pajarico
22:16 <+Modanung> Highschool here
22:16 <+Pajarico> ElvenProgrammer, good luck putting a summary of this mess
22:17 <+degen> aah i graduated about a year ago :P
22:17 <+degen> Pajarico, hehe that wont be easy
22:17  * degen bows before ElvenProgrammer what a patience he must have
22:18 <+golgo> pink blows :p
22:18 <+degen> Modanung, http://www.photowebs.com/thornburg/images/Southwest/Adobe%20Moon%20-%200173.jpg <--- thats the sort of buildings we want for tulimshar right?
22:18 <+Modanung> Pajarico: Bye
22:19 <+Modanung> degen: Guess so
22:19 <+Modanung> degen: Different windows I guess
22:20 <+degen> mm
22:20 <@ElvenProgrammer> Pajarico: you can do it as well, anyway friends here now, so i'm busy
22:21 <+Modanung> degen: We can always change the tiles afterwards :)
22:21 <+degen> Modanung, more "dug" out windows
22:21 <+degen> aaye true true
22:21 <+degen> i think its time for me to start skissing up some houeses to see what type of tilse i must make
22:21 <+degen> and get wine installed
22:21 <+degen> :P
22:21 <+Modanung> degen: And wooden shutters, yes
22:21 <+degen> so i can use Tilestudio
22:22 <+degen> ooh yes yes
22:22 <+degen> blue ones :D
22:22 <+Modanung> Blue? :S
22:22 <+degen> color? beige or shades of white and brown?
22:22 <+degen> ofc !
22:22 <+degen> :D
22:23 <+degen> Modanung, think Isreal and otehr countries with alot fo sun :P
22:23 <+degen> they tend to hvae blue wooden shutters XD
22:23 <+degen> white "sotne" buildings with blue shutters
22:23 <+Modanung> I think most colour in the architechture should be from cloth (banners, brise-soleil, curtaints, etc)
22:23  * degen drools
22:23 <+degen> aaye sire
22:24 <+Modanung> We could also have different colours
22:24 <+degen> hmm thats something that could be kidna cool you know
22:24 <+degen> having "curtain like door openings
22:24 <+degen> you know like a "tent" infront of the door
22:24 <+degen> hard to explain liek that but
22:24 <+degen> curtains for shade in the entrance
22:24 <+degen> :P
22:24 <+Modanung> Yea, I know what you mean
22:24 <+degen> for adding variety
22:25 <+degen> and balconies above entrances
22:25 <+degen> with flowe pots
22:25 <+degen> flower*
22:25 <+Modanung> Soil is really expensive in Tulimshar
22:26 <+degen> aaah but the wealthy ones lives above the poor ones !
22:26 <+degen> :D
22:26 <+degen> liek the wealthier districts
22:26 <+Modanung> The wealthy ones own a whole house
22:26 <+degen> what is a town without the wealthy district :P
22:26 <+Modanung> :P
22:26 <+Modanung> I agree
22:26 <+degen> yes but sint Tulimshar built ontop of each other
22:26 <+degen> isnt*
22:27 <+degen> liek the lowest part of the town is the beggars place
22:27 <+degen> and above them is the workers district
22:27 <+degen> above them is the merchant district
22:27 <+degen> above them aristocratic district
22:27 <+degen> and then comes castle
22:27 <+Modanung> I was thinking more about beggar that live in the dried river bank
22:27 <+Modanung> beggars*
22:27 <+degen> that works as well
22:28 <+degen> but isnt the river "flowing" (not anymore) down side the mountain?
22:28 <+Modanung> Weathly people near the shops, market and palace
22:28 <+degen> liek the worst place is the bottom :P
22:28 <+degen> ok
22:28 <+degen> so simplistic its all at the ground
22:29 <+degen> and everyone its in a valey near a mountain
22:29 <+degen> everything*
22:30 <+Modanung> Well the river bank is like the gutter
22:30 <+degen> hehehe
22:30 <+golgo> is the game going to have a day and night cycle?
22:31 <+Modanung> I don't think so... not sure though if it's been decided yet.
22:31 -!- maci [n=maci@dsl-084-061-011-112.arcor-ip.net] has quit [Client Quit]
22:31 <+golgo> oh ok
22:32 <+Modanung> golgo: Would be cool though if the world would be big enough to have light and dark places and the same time
22:32 <+degen> Modanung, that became a very detailed picture in my head :P gutter->riverbank->gutter
22:33 <+golgo> yep
22:34 <+golgo> so as far a technology go's, is it industrial 50's era?, any machinery in the game?
22:34 <+golgo> as*
22:36 <+Modanung> golgo: Seems like we'll have a train, teleportation... but no cars
22:36 <+degen> Modanung, if you ahd added cars why not add machine guns ...
22:36 <+degen> :P
22:37 <+Modanung> golgo: Swords, armor, steeds...
22:37 <+degen> or rifles ... :P
22:37 <+Modanung> I don't know about guns
22:37 <+golgo> i love doing machinery :p
22:37 <+degen> i ment as _if_ you had added cars :P
22:37 -!- _Kinetic_ [n=38a6f66a@adsl-8-107-254.mia.bellsouth.net] has left #tmwart []
22:37 <+Modanung> Maybe simple gunpowder things, or mana missiles
22:37 <+degen> haha :D
22:37 <+degen> mana rifles
22:37 <+degen> haha like evil scientist mages
22:37 <+degen> and their minions
22:38 <+Modanung> Like the black wizard from Monty Python's: The Quest for the Holy Grail
22:38 <+Modanung> Love his horns :P
22:38 <+degen> HAHAHAHA
22:38 <+degen> D:
22:38 <+degen> :D
22:38 <+degen> ahaha
22:38 <+Modanung> Like the black wizard from Monty Python's: The Quest for the Holy Grail
22:38 <+Modanung> Love his horns :P
22:38 <+degen> HAHAHAHA
22:38 <+degen> D:
22:38 <+degen> :D
22:38 <+degen> ahaha
22:38 <+degen> god that was a long time since last i thought tof that movie
22:39 <+degen> :D
22:39 <@ElvenProgrammer> ok the meeting is over i guess
22:39 <@Rotonen> just when i got back :/
22:39 <@Rotonen> sorry i had to go since there was an accident on the parking lot involving my car -_-