(working title)
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
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Forum Discussion:
http://forums.themanaworld.org/viewtopic.php?t=1913
Adapted by wushin
Making this town style the style of Gispaa. It works brilliantly. see page Tonori
Concept by Crush and Dabe
The town in the hole is an open pit mining colony of Tulimshar. It used to be a gemstone mine. The miners worked hard in the burning sun of the desert for centuries. They dug caves into the walls of the hole to hide from the heat. These caves became the homes of the miners.
When they got deep enough to reach ground water they couldn't go any deeper and the mining had to be stopped. But with a source of water it became an important trading post.
Pajarico's idea
Near Tulimshar once was a great lake. This lake was watered by (this is a placeholder suggest number) 5 rivers, each one came from the far away mountains, each mountain hosted a kingdom. To strangle the (now) desert people, those kingdoms blocked the water path and made dams only for their use. As time passed, the desertification raised and the crops lowered. With enough time, the people was surrounded by hostility, famine and sand. When this got to a limit, the inhabitants of the desert were surprised finding out that under the dried water of the big lake was a big hole (it communicated the water: mountains->lake->rivers). With the new desert around them and the temperature and lack of water rising more and more, many people emigrated into the cave, a place with better temperature and some water (some minor subterranean rivers couldn't be blocked, they managed to exploit them).
I suggest this organization:
- Cave in: Rich classes live in here. Have water for themselves and pump some for the surface.
- Surroundings of the entrance: Here live the middle and poor classes. Crops are in here. They lift down some of the food for the inhabitants of the cave (Note: cave people could have some species of their own like mushrooms, roots, larvae, earth worm, etc). Has a lot of green areas (crops and some trees) and because of this the temperature is lower than the rest of the desert. That's why medium classes, who can't afford a house in the cave (or are not allowed to have one), live here. Most poor people are farmers or farm workers.
- A bit far from the entrance: Bad life conditions: hot, dry and scarce food. Mostly poor people who works by their own or in a farm.
Things to do
- I don't know why the kingdoms started blocking the rivers. I've two unelaborated ideas:
- 1. The desert people has some special item that's is very worthy and the surroundings kingdoms tried to lower the purchase price cutting the water down.
- 2. Maybe the kingdoms needed it (the water) because they rivers were partially blocked far from their territory. I want to think that there is a bigger (more evil) kingdom upstream...
- I have yet to explain how the inside people survive without sunlight. Even with water and food people would keep dying from this...
--Pajarico 23:22, 9 October 2006 (CEST)