From The Mana World
This article collects information regarding the conceptualisation of the gameplay of The Mana World
The role and concept of player vs. player combat is a topic that is very controversal among the development team and fan base. There are many different views how much pvp combat should be restricted and how much victory and defeat in pvp combat should be rewarded or penaltized.
Arguments against restricting pvp combat are:
- Encourage competive gameplay
- Posibility of self administration (players are able to punish players directly who behave badly in their opinion)
- Constant thrill of being attackable
Arguments for restriciting pvp combat are:
- Encourage cooperative gameplay
- Avoid high level characters destroying the game for low level characters
- Avoid ganking (killing characters while they can't defend themself)
Here a list with some of the proposed concepts:
- PVP proposal from old wiki
- Reward for killing notorious player killers
- PVP proposal from Andrew Harrison
- Separating the world in zones with different risks of pvp combat and rewards in these zones for killing monsters is propotional to the pvp risk.
- PVP proposal from Crush
- PVP combat only between guilds that are at war.
- PVP proposal from Feline Monstrosity
- PVP optional, can be switched on from setup window.
- PVP based on challenge
- Players have to challenge other players for pvp combat. The challenge can be rejected. There may or may not be a penalty for rejecting challenges.
Also note this thread:
http://forums.themanaworld.org/viewtopic.php?t=649&postdays=0&postorder=asc&start=0