This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
The items.xml maps the item id numbers used by the network protocol to the filenames of the item icons.
The item icons in the data/graphics/items subfolder of the tmw client are all 32x32 pixel png graphics. the names start with the main category of the item followed by a dash ("-"), followed by an optional subcategory with an additional dash, the item name in one word and without capitalisation and the file extension .png.
These are the main categories and the subcategories that are currently used. Later additions might make new categories and subcategories necessary:
weapon
- dagger
- bow
- arrow
- sword
- polearm
- axe
- thrown
- wand
armor
- legs
- chest
- feet
- head
- hands
- shield
use (items that can be used)
- potion
- food
generic (generic items that can be sold)
Examples:
- Sharp knife:
weapon-dagger-sharpknive.png
- Cactus drink:
use-potion-cactusdrink.png
- Scorpion stinger:
generic-scorpionstinger.png