From The Mana World

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Auction House

The auction house will contain one or more auctioneer NPCs, that take bids and items for auction.

There can be more than one auction house, although normally only one auction house per map.

Auctions

Users can place items up for auction for a small fee, which gets bigger the longer the user wishes the item to stay on auction.

Users can place a bid via the web using the tmwweb module, or using an auctioneer NPC at the auction house.

The highest bid wins and will receive the item up for auction through the postal system.

A percentage of each winning bid goes to the NPC, with the remainder going to the seller.

Comments

In general, a system that penalizes commerce (with fees & such) decreases the fun factor, which should be the focus, rather than on boring, dead realism. After all, this is a MMORPG. Since I'm not the one who holds the power on this issue, perhaps a compromise sounds more appealing to those who do: perhaps a player can get a discount on fees or royalties via some kind of credential, like a merchant's license, or maybe by assisting the auctioneer with auctions or something, which opportunity he can gain the privilege of by completing a couple quests. This way, the role of merchant can be a viable occupation for players who desire to go this route. And of course, the cost of entry to being a merchant would make it disadvantageous for anyone who is not going to be a full-time merchant, seeing as it would take alot of business for a merchant license to pay for itself. --Blash 00:48, 7 July 2009 (UTC)