From The Mana World
This will become a tutorial for creating particle effects. Still in the conceptualisation phase.
Basics
- how does the engine work
- where are the files for what purpose
- how can particle effects be added to maps
- how can particle effects be added to NPCs
Blinking
Basic particle effect which creates a box of blinking particles.
- Basic emitters
- position-x, position-y, position-z
- lifetime
- output
- image
Water Fountain
Moving particles with physics.
- horizontal- and vertical-angle
- power
- gravity
- Killed by floor contact
Fireball Fountain
- Nested emitters
- bounce
- animation
Orbiting Spheres
- acceleration
- momentum
- die-distance
Smoke puffs
Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example
- Negative minimum output for irregular output
- Using nested emitters for timing purpose
Triangle in circle
- Using nested emitter for circular and linear effects
- Using trigonometrical calculations for creating geometric shapes.