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Alchemy is a crafting discipline which converst herbs into potions.

Herbs

Herbs exist in different colors:

red (common)
Red herbs have healing powers and thus are the base for all potions which recover hit points.
yellow (common)
While having no powers on their own yellow herbs can be used to potentiate the powers of other herbs but also make them work over a longer period of time.
blue (uncommon)
Blue herbs suck up mana energy while growing. Potions brewed from them cause a sudden boost to spell recharge.
green (uncommon)
Green herbs have healing and purifying properties. They are the base for potions which remove or protect fro status effects.
black (rare)
Black herbs are cursed with demonic energy. They can be used to create very powerful potion but every potion brewed with them also has a negative side effect.
purple (rare)
Purple herbs cause very uncommon effetcs.

Herbs of every color also come in different quality grades. The better the quality of the herbs the better the resulting potion.

Formulas

All these potions also exist in different quality grades which are determinded by the quality of the used herbs. The higher the sum of the quality of the herbs and the rarer the herbs the harder are they to craft.

Category Formula Name Effect
HP Recovery red Healing tincture Instantly recovers HP
red + red Healing drink 1.5 x as effective as a healing tincture.
red + yellow Recovery drink 3 x as effective as a healing tincture but does not recover instantly but over a short amount of time.
red + red + red Healing potion 2 x as effective as a healing tincture.
red + red + yellow Recovery potion 4 x as effective as a healing tincture but does not recover instantly but over a short amount of time.