The Current System
The current trade system requires a player to select another player by clicking on them to initiate a trade. A(n) item(s) can be added to the trade by selecting them and clicking the add button. Once both parties agree to the trade, and have pushed the Ok button, they can they click the trade button to complete the trade. This will move item(s) and/or money between the players.
A New System
While the current system is a simple and effective way to complete a single trade, there will one day be need for a more effective trade system that allows a player to offer their items to not only one player, but to the public. Some RPGs have accomplished this by establishing an auction system that allows players to post items up for auction (and usually set the price) and the public can then search the auction and see the item. Other RPGs have allowed players to create a small stall which they can fill with a limited number of items. There are pros and cons of each of these types of systems.
Comparisons
System | Pros | Cons |
---|---|---|
Current |
|
|
Auction |
|
|
Stall |
|
|
Current
Pros:
- Difficult to abuse
- Very personal, creates relationships
- Fairly simple
Cons:
- Difficult to display your items to the public
- Little competition between buyers for an item
- Difficult for buyers to locate items for sale
Auction
Pros:
- A single database can hold all the items
- It is difficult to abuse an auction system
- All items can be seen inside a single window
- Easy to sell items, and easy for buyers to find items
Cons:
- The focus is removed from the players and put on items
- Trade areas become useless because everything just a click away
- Impersonal, feels similar to ebay
Stalls
Pros:
- Creates a realistic trade environment
- Focuses on the accomplishments of the player
- Fairly personal, you feel like you are doing business with a person
- Difficult for buyers to find items
Cons:
- Crowded areas can cause lag
- Requires users to be logged in to sell items
- Stalls can be placed in ways that can abuse the system (i.e. in front of an NPC)