From The Mana World
Revision as of 17:16, 15 November 2007 by Blash (talk | contribs)

Comparison with other games

Below a list of attributes encountered in other role playing games.

Name General effect 1 2 3
Strength Increases damage and max inventory weight X X X
Agility Increases chance to hit and walking speed X
Dexterity Increases chance of evasion and missile accuracy X X
Vitality / Endurance / Constitution / Fortitude Increases health and stamina regeneration rate X X X
Energy / Intelligence / Magic / Mentality Increases mana and mana regeneration rate X X X
Wisdom Increases how much you can remember (spells) X
Spirit / Willpower / Awareness Increases magic defence X
Personality / Charisma Related to bartering, getting information, getting into fights, diplomacy skills X X
Luck Increases luck in many areas X
Speed Determines how fast you can do things X
  1. Diablo (attributes)
  2. The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
  3. Angband (attributes)

From level to character attributes

I think when you increase level you should get a fixed amount of points that you can use to increase your attributes. Let's say attributes go from 1 to 100, and start at 20. With the current number of attributes, that's 7 * 80 = 560 points necessary to get the theoretical maxed out character. The character goes from level 1 to 100, so per level increase we need to get 560 / 99 = 5 points. I said "theoretical maxed out character" because with it being exponentially harder to increase your skills as they come closer to 100, we can easily make it virtually impossible to actually achieve this. When starting with attributes at 20 seems too high, we can also start with attributes at 5 and go for 6 points per level. --Bjørn 17:13, 10 June 2006 (CEST)

Note: There is a disadvantage to deriving a level from skills: because it is an average, it is not a useful number for the user to predict the outcome of battles, competitions, etc that vary in their use of the skills. Perhaps one could have a "combat level", "magic level", and an "occupation level" to fix this without having to actually compare characters on a skill-by-skill basis, or maybe something similar. --Blash 18:16, 15 November 2007 (CET)