From The Mana World
Revision as of 20:42, 18 October 2007 by Ogre (talk | contribs) (→‎attacking: Spelling, grammar, specificity)

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article contains information for Programmers working or interested in working for The Mana World

This article has the following gaps:

  • Concrete formula how long an attack takes
  • special attacks
  • magic
  • some details about using items

movement in combat

Monsters are blocked by both friend and foe. Player characters can not move through enemies (besides very small ones) but can move through friendly characters by moving on a tile right behind them.

Characters can not move while preparing a special attack.

attacking

Characters cannot attack while performing a special action, another attack, and shortly after an attack. Characters can not move during an attack but in the pause between two attacks. The time an attack takes and the pause between two attacks is influenced by the character attributes and the weapon.

When a combatant performs an attack with a melee weapon, all enemies in the attack zone are affected. When the character uses a projectile weapon (like a bow) only the closest enemy is affected. All affected targets get a chance to evade. When they fail they receive damage according to the damage calculation rules. The shape and size of the attack zone depends on the weapon of the attacker.

special actions

special attacks

magic

using items

Drinking a potion bottle does not impair movement but prevents the character from attacking or using special attacks for a short time period.