From The Mana World
Revision as of 06:06, 1 July 2007 by Oo8Xa1 (talk | contribs)

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This article contains information for Artists working or interested in working for The Mana World

This proposal has been accepted

The development team has discussed the contents of this article and has decided that it should be implemented as described. But the implementation is not finished yet. You can help to bring the features described here into the game.

General specs

  • Frame size: 32x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)
  • Action list
    • Current basic needs
      • Standing (1 frame)
      • Death (1 frame)
      • Sitting (1 frame)
      • Walking (6 frames)
      • Attacking with punch/single-hand thrusting weapon
      • Attacking with bow
      • Casting spell
    • Extra sequences
      • Running (6 frames)
      • Skim-floating (amulet movement) (3 frames)
      • Waving (3 frames)
      • Picking up item (3 frames)
      • Getting hit (2 frames)
      • Attacking with single-hand slashing weapon
      • Attacking with two-hand thrusting weapon
      • Attacking with thrown weapon
      • Attacking with two-hand slashing weapon
      • Attacking with two-hand smashing weapon
      • Targeting spell on self
      • Targeting area of effect spell
      • Targeting spell on single target

Current state of development

The male spriteset with all the animations that are currently needed is finally completed now. Thanks to all the artists who contributed to this fine piece of art. The next big challenge will be the female spriteset.

When the players will gain additional posibilities like using spells or skills or when we will implement new ways of moving (like swimming or climbing) we will have to work on the spritesets again.

Current Male Playerset by Talaroc and Modanung

Player-sheet.png

Current Female Playerset by Modanung

Player-sheet-female.png

Femsprite 2.png

Drafts and Suggestions

moltheni's modifications

26/07

  • I think eyes are too much big, what do you think of these?

Tmw eyes.gif

  • I've also made three 'getting hit' frames

Tmw chara getting hit.gif
08/08

  • I've tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven't colored them :P

Tmw charasidestand.gif standing pose
Tmw charasidewalk.gif walks

Old animation by Talaroc

The first (on the left) image is the "standing" sprite.

Playerset south talaroc.png South walk by talaroc animated.gif

Sprite mods by Kyokai

Kyokai player character.png My character for TMW (someday) KirinDekagen character.png The NPC KirinDekagen

Necromus

Necromus anim1.gif

Side view walking frame (incomplete).

Old animation by Neko-mon

http://www.geocities.com/cless_alv/walking4.gif Walking3 6frames.gif Walking3 4frames.gif

12, 6 and 4 frame versions.

Comments

  • Bjørn: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.
  • Neko-mon: I made little fixes in the 12 frames image.
  • moltheni: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!
    p.s.: Aren't the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?
    and the shadow of the legs of the back-standing-pose-frame is inverted.
  • Bear:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D
  • ElvenProgrammer: moltheni, you can contact me as well. Feel free to propose improvements to the spriteset by Talaroc, especially on side walking and sit pose.
  • VxD: I like the eyes (proportioned better with the head) of moltheni. (proposed the 26/07)