From The Mana World
Revision as of 12:21, 24 June 2007 by Pajarico (talk | contribs) (Reverted edits by LxiSh8 (Talk); changed back to last version by Crush)

This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.

This is the FAQ for The Mana World. If you have a question, search for it in the Table of Contents. If you cannot find it, please post it on the forums, previously having searched for similar threads.

Support questions

Does TMW have an IRC channel?

Yes it does.

  • Server: irc.freenode.net
  • Channel: #themanaworld

For a direct link: [1]

Is my platform supported?

Look in Ports.

Where can I look for help?

The IRC channel is a good start for solving small problems or doubts. Is usually habited by sane people, ignore everything m[a]tt says. As most people are from Europe (GMT or GMT+1 timezones) you will have more success if you try to contact at a reasonable hour in the day.

For more complex problems (compilations problems, crashes...) is advisable to use the forums as it is a non-volatile way of storing your claims. If you do in IRC some people won't have the oportunity to read them and your oportunity of getting further help will be narrowed. At the same time posting long logs or reports on IRC is not polite.

When is this game updated?

This has several aswers. The general politics in the dev team is "When it's doneâ„¢". Expect new version to be released in a span of one to two months since the previous release.

Nevertheless, you can use SVN to fetch latest code from sourceforge's repository. That code usually has all of the bleeding-edge additions but it could also be broken and don't even compile. Althought usually it does work, is a fair warning to be done. Anyways, it doesn't imply any risk of breaking your system in any way or form.

A third update way are the automated updates. As the name says, the user doesn't have to do anything, just start the game and in the log-in screen the updates will be fetch. As a general rule it is advisable to fetch them but if you don't want to or you feel that such updates are conflicting with the (more up-to-date) data taken from SVN (like display of old maps or graphics when you're sure the ones in SVN has been already updated), you can parse the '-u' switch to the tmw executable. This will avoid any automatic update.

I want to help, how do I join the team?

First, if you are a developer read this: Joining the project.

If you're a graphic artist is suggested you read the Guidelines and take a look at the Graphics section on the front page.

If you want to help coding some scripts or managing server content, read this.

If you just want to suggest something, use the Suggestions/Feedback subforum.

I don't want to be rude but... I'm fed up with maggots!!!

One thing you'll notice if you invest hours every day into the game, is that you'll eventually run out of things to do. While we're constantly adding to the game with maps, quests, NPCs... we really can't keep up with demand. If you'd like to help this though, just join the project! It's as simple as that; you play the games, not us, so we don't know what you'd like to see and your opinion matters to us.

Game-related questions

I'm a bit lost... How do I start?

There is an article specifically about this: Getting started.

What are the keyboard shortcuts?

See the README file that came with your install for the list or press F1 while in game to see the help. The keys are currently non-configurable.

How do skills work?

  • Strength: Makes you hit harder with melee weapons.
  • Agility: Makes your enemies hit you less often and increases your attack speed.
  • Vitality: Increases your maximum HP and your HP recovery rate. Decreases the amount of damage you receive from hits.
  • Intelligence: Increases your maximum MP and your MP recovery rate. this stat isn't that important yet because there isn't a way to spend your MP yet.
  • Dexterity: Makes you hit harder with bows. Makes you miss your enemies less often with both melee and bow weapons.
  • Luck: Makes you do critical hits from time to time.

For further reading see Stats.

What are MP for?

MP stands for "Magic Points", thus are points used in magic spells. Currently they can't be used in the game, this is because we will be moving to our own server with its own protocol and coding stuff for our current server (eAthena) would be a waste of time.

Common problems

When I try to login using the account that usually works, I get following message: Disconnected from server

The message is misleading. It means that the game server is not online at the moment. Try again later.

If you really want to make sure, make sure you're trying to connect to server.themanaworld.org and that the port in your config.xml is set to 6901.

If that is the case and you still are not convinced it really is down, run "ping -c1 <host>" to check if the server's machine is up at or run "telnet <host> <port>" to also check if the server software is listening on the port you specified. Telnet should timeout after a while if it cannot connect to the specific port on the host.

Problems with compiling or running

Strange errors when running 0.0.22.1

When running version 0.0.22.1 against Guichan 0.5.0, you should see the following error:

tmw: Symbol `_ZTVN3gcn12FocusHandlerE' has different size in shared object, onsider re-linking
tmw: symbol lookup error: tmw: undefined symbol: _ZN3gcn6Widget19removeDeathListenerEPNS_13DeathListenerE

The solution is to make sure that you uninstall any Guichan 0.5.0 library files from your system, and install Guichan 0.6.0 properly.