From The Mana World
Revision as of 15:33, 21 June 2007 by Zick (talk | contribs)
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also, i had another idea to throw in along the line of stats ... physical attributes based on age (time spent playing the game, playing not idling, not sure how to determine that). common male attributes would be height, weight, hair length, muscularity (gotta be a better word for this), etc. female attributes might be height, weight, hair length, bust, etc.

these attributes work on a sliding scale (some can only increase, but some can either increase or decrease) and maybe it would be only like 5 or 10 points each (or more). but over the course of the game you can only age so much, so you have to carefully decide which attributes you want to upgrade. after you get to a certain age you stop aging. think of it as each new character enters the mana world as a child, and grows up along the way.

these attributes can effect how a character can look (maybe not in the spriteset right now but maybe some day down the road) and what weapons/armor can be equipped. like a male who is short shouldn't be able to equip a spear that is classified as a long spear (one that is longer than him that would throw off his center of balance). with hair length (i'm guessing that barber shops are going to eventually be added that way your not stuck with the same hair style) you can only get a hairstyle that corresponds with your hair length. and only people with short hair also can equip wigs which can be a helmet armor subclass, some wigs giving the wearer special abilities. as for the bust attribute, a female can't equip certain armor if her bust is under a certain size. like maybe starting off she can only equip t-shirts and tank tops, but as bust increases can equip higher level metal chestgaurds. and its obvious that a chestgaurd will protect better than a t-shirt will.--Zick 17:33, 21 June 2007 (CEST)