Alert!
{{{1}}}
Ok! We got a map. Now we need names. Just put some names into a list in the Discussion page and we'll review it. If we see anything we like, we'll yank it out of there and use it in the game. And please, please try to come up with some decent names...!
----Pauan 12:55, 4 March 2007 (CET)
Outdated template, please use Template:Status Under Construction to mark pages as unfinished.
the World Map
There will be no more starting over; this is the map. There will be inevitable but minor touchups over the course of development, (edges and other little things, to accommodate details in mapping) but we are close to being ready for more detailed work, based on this schematic. (Not just this single world overview, but closeups of specific regions and locations) Thanks to everyone's hard work and patience, we are finally (albeit gradually) getting back on track.
Areas
Names will be added as they are decided upon, as well information will be added/changed as it develops. Names will also be subject to trial durations; you may see something dubbed with a name and later, see it once again nameless. Sometimes you have to see a name in place for a bit, to realize it sounds stupid. We will avoid this at all costs, but it's bound to happen a few times until we're finally settled in.
LAND:
SEA:
Information Overlays
The following information should be displayed on separate map overlays, either in a gallery format or in their own individual articles. I don't care which, so long as the information itself is adequately displayed and the categories of information are kept segregated. If you can display all of the necessary information with an image and no text, by all means, skip the article.
- Elemental Flow - with the location of the four crystals as epicenters, like the other frame to that animated gif map.. the entire map could then be color-coded in that same manner. HOWEVER.. here is what we should do: overlap the elemental colors in the appropriate areas. This will show our false elemental areas in a believable manner. We can eventually do this color coding square-by-square.. especially once we begin to near an actual mapping phase.
- Population Density - don't worry about racial color-coding.. we will have that information as a percentage in the articles for each region/location/etc.. we only care about where people live, so we can place towns and outskirts. A moderately-sized city should be able to fit in one whole grid-square, while a small town might fit in something as tiny as a quarter-square. It's something to keep in mind when making the density maps, because the solid clumps should not be much larger than a grid-square. Exceptions will be cultures who prefer to live with space between eachother.. such as the Earth-race in their tunnels, or the water race
- Political Boundaries - This could be merged with the population density map. It should stick to countries some of which may be more easily determined than others, we will not be able to complete this until we have a little more info on the whole of civilization laid out; micro-political boundaries (states and so forth) will be detailed in the articles for each country.
Other Maps
- Underwater - this will give us a better opportunity to plan for more underwater exploration. I'd like to have more than one location underwater; it'd be GREAT to treat underwater as simply more explorable area, with a requirement to be there (the ability to breathe water, of course) The sea around circling the central continent should be like a cyclone
- Above the Clouds - Mostly for our floating continent (air) area. The tallest peak in the world should also be visible.