From The Mana World
Revision as of 04:59, 26 July 2005 by Bear (talk | contribs) (→‎Comments)

Generale specs

  • Frame size: 32x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)
  • Action list
    • Current basic needs
      • Standing (1 frame)
      • Death (1 frame)
      • Sitting (1 frame)
      • Walking (6 frames)
      • Attacking with punch/single-hand thrusting weapon
      • Attacking with bow
      • Casting spell
    • Extra sequences
      • Running (6 frames)
      • Skim-floating (amulet movement) (3 frames)
      • Waving (3 frames)
      • Picking up item (3 frames)
      • Getting hit (2 frames)
      • Attacking with single-hand slashing weapon
      • Attacking with two-hand thrusting weapon
      • Attacking with thrown weapon
      • Attacking with two-hand slashing weapon
      • Attacking with two-hand smashing weapon
      • Targeting spell on self
      • Targeting area of effect spell
      • Targeting spell on single target

Walking animation in progress

New player by Talaroc and Jetryl

Player-character-full-sheet-talaroc.png


http://img.photobucket.com/albums/v605/daajenai/man-untweaked.png http://img.photobucket.com/albums/v605/daajenai/man-tweaked.png http://img.photobucket.com/albums/v605/daajenai/dude-nohair.png

Old animation by Talaroc

The first (on the left) image is the "standing" sprite.

Playerset south talaroc.png South walk by talaroc animated.gif

Sprite mods by Kyokai

http://img109.exs.cx/img109/9112/kyokai7yv.png My character for TMW (someday) http://img76.exs.cx/img76/6519/kirin7bf.png The NPC KirinDekagen

Necromus

http://www.filehigh.com/serve.php?u=1823&i=5825&t=.gif

Side view walking frame (incomplete).

Old animation by Neko-mon

http://www.geocities.com/cless_alv/walking4.gif http://www.lindeijer.nl/~bjorn/walking3_6frames.gif http://www.lindeijer.nl/~bjorn/walking3_4frames.gif

12, 6 and 4 frame versions.



Comments

  • Bjørn: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.
  • Neko-mon: I made little fixes in the 12 frames image.
  • moltheni: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!
    p.s.: Aren't the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?
    and the shadow of the legs of the back-standing-pose-frame is inverted.
  • Bear:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D