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This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Factions
Four factions have taken major power in the world after The Mana War.
Periodically, the factions fight against others. However, their headquarter town cannot be conquered.
A player can join a faction but right now it would overlap with guilds so it was disabled.
The Legion of Aemil
Leader: Q'Anon
Headquarters: Artis
Insert lore about Legion here, WildX.
Members of the Legion gain the following buffs:
- +2 STR
- +1 VIT
- +30 HP
- +10 MP
The Brotherhood of Argaes
Leader: Jonatas
Headquarters: Hurnscald
Insert lore about Brotherhood here, WildX.
Members of the Legion gain the following buffs:
- +2 DEX
- +1 AGI
- +30 HP
- +10 MP
The Thieves of Gasaron
Leader: Tanveer
Headquarters: Tulimshar*
Insert lore about Thieves here, WildX.
Members of the Legion gain the following buffs:
- +2 LUK
- +1 DEX
- +30 HP
- +10 MP
The Magic Guild
Leader: Hocus Pocus the Fidibus
Headquarters: Tulimshar*
Insert lore about Magic Guild here, WildX.
Members of the Legion gain the following buffs:
- +2 INT
- +1 AGI
- +30 HP
- +10 MP
The City-Estate of Tulimshar
Once the most important city in the world of Gasaron, its economy was ruined after the war.
It is currently under control of the thieves guild in all but name. West of the town, just outside the residential area, is the Magic Guild fortress. This small fortification is where the Magic Guild, and several Raijins, currently live.