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Regions
Homelands of the Races
It should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.
Region | Terrain | Native race | Regional element | Description |
---|---|---|---|---|
Tulimshar | Desert | Demon | N/A | The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike. |
--comments-- | Tundra | Human | N/A | Home of the humans |
-- | -- | --comments-- | Space | -- |
-- | Wasteland, ancient Junkyard | Chelonan | Time | A conglomeration of barren land and broken machinery. |
-- | Caverns | Talpan | Earth | A maze of caverns and open valleys through the southeast mountains. |
-- | Above the clouds? | Daedalon | Light | A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge. |
-- | -- | --comments-- | Darkness | -- |
-- | Volcanic Plain | Ifriton | Fire | A large plain with lava rivers and lakes, small volcanos and basalt cliffs. |
-- | Underwater (--comments--) | Tritan | Water | -- |
-- | Canyon w/windy chasm | Sparron | Air | -- |
old location / region names & descriptions
Please consider when viewing this and the following 'Landforms' sections, how incompatible most ideas are with the current Backstory and with the map in progress, by Pauan. In short, this is here for retrospective. We want to salvage what we can from these original ideas from the old story concept.
Other regions
Region | Terrain | Key Locations | Description |
---|---|---|---|
Gispaa Island | Volcano Island | Crystal of Fire | A small volcanic island. |
Sonbrand | Urbanized Island | Great Library | Island of Scholars |
Frenshya Plains | Plains | A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures. | |
Xartune | Forests, Meadows | Shimris, Macabre, Woodland Village | An overgrown jungle continent to the northwest |
KaziKazi | Tundra | Gloriana, Desert of Glass | KaziKazi is the coldest and most unforgiving terrain in the Mana world. |
Gasaro | Grassland, Canyons | A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes. | |
Gaeas Hearth | Jungle | At the heart of the world, a dense bastion of mana energy. |
Landforms
Center:
- None.
North:
- Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
- Gloriana - A northern continent of snow and ice. Only inhabited by nomads.
North-east:
- None.
North-west:
- Motetshi - The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
- Amplar Deadlands - A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region.
- Moori Isthmus - A tiny land bridge that connects Xartune to The Great Continent.
South:
- Sea of Abbana - connects to port city of Abanna to the rest of its neighbors via ocean.
- OsiruSea - A small body of water that separates the island of [Gasaro] from the rest of The Great Continent.
- Merene Archipelago - A collection of nearly 100 small islands in the southern Sea of Abbana.
South-east:
- None.
South-west:
- None.
East:
- None.
West:
- Kaisei River - A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance.
- Kaisei River Delta - An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at Tulimshar.
Anywhere: (not categorized)
- Gispaa Island - A small volcanic island, upon which the Temple of Fire sits.
- Blachet Sea - The sea beneath Aerol, usually a calm one.
- Collis Forest - A large deciduous forest that separates Shaede from the rest of The Great Continent.
- Ivari Sea - The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance.
- Issa Marsh - A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous.
Sea of Dissonance, Motetshi, Amplar Deadlands, Moori Isthmus, Sea of Abbana, OsiruSea, Merene Archipelago, Kaisei River, Kaisei River Delta, Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, Issa Marsh, Collis Forest, Astra, Shaede, Aerol, Geons Crater, Tempus Keshlam, Tonori, Gispaa Island, Gaeas Hearth, Gasaro, KaziKazi, Frenshya Plains, Xartune, Toukai, Shimris, Abbana, Sonbrand, Mudoha, Macabre, Woodland Village, Gloriana
Questions & Comments About New World Map
human homeland
Dabe and Pauan discussed swapping demons to Tulimshar and humans to the "other" side of the continent, which is a snow region. This was mostly for graphical / environmental obviousness.. (red skin in snow would look dumb and it seems to fit the desert setting..)
Would anyone have any problems with this change?
If it's an acceptable change, what should we call the human's snow kingdom?
'Gloriana' was already intended to be a snow region and I sort of like the name. My second choice, just because I like the name; 'Sonbrand' - Dabe 23:57, 18 September 2006 (CEST)
Water race homeland; underwater or on the surface?
The issue of placing the Tritan raised a question about playability underwater. Though there are a number of ways we could implement something like this, the question remains, "Should the water race's homeland be submerged, requiring foreign race's to use a waterbreath ability/item of some kind..?"
I vote for an underwater town of some sort, regardless of the diving / swimming method - Dabe 00:16, 19 September 2006 (CEST)