This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
the Central Continent
This landmass is centralized on the world map. Its ecosystem is compact when compared to the rest of the world. This is sometimes thought of (in modern times) as the capital continent of the world, mainly due to the location of the "Capital City" on the center of the continent.
- Unnamed Capital City
- Tulimshar - A desert fortess town and the birthplace of the demon race.
- Sonbrand or Gloriana- A town located in the depth of a cold tundra; birthplace to the human race.
- other locations are still being accepted and thought of.
Regions
Homelands of the Races
It should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.
Region | Terrain | Native Race | Regional Element | Description |
---|---|---|---|---|
Tulimshar | Desert | Demon | N/A (I had thought that maybe both non-elemental race kingdom was trying to collect crystal shards to "reform the original crystal" in their own image. A completely flawed concept. It would be an added conflict to coinside with individuals searching for the shards for their own reasons.) | The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike. |
Sonbrand? Gloriana? (other votes if you've got em, please) | Tundra | Human | N/A | Home of the humans |
-- | -- | Arachnos (We are trying to bring about some sort of change to a reptile race, this might be it.. we need to talk about it) | Space | -- |
-- | Wasteland, ancient Junkyard (this idea needs a lot of work if it's to survive) | Chelonan | Time | A conglomeration of barren land and broken machinery. |
-- | Caverns | Talpan | Earth | A maze of caverns and open valleys through the southeast mountains. |
-- | Above the clouds? | Daedalon | Light | A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge. |
-- | -- | Vampyros (to be changed) | Darkness | -- |
-- | Volcanic Plain | Ifriton | Fire | A large plain with lava rivers and lakes, small volcanos and basalt cliffs. |
-- | Underwater (I think it's moderately wasteful of the idea to make them live above land.. arguments?) | Tritan | Water | -- |
-- | Canyon w/windy chasm | Sparron | Air | -- |
old location / region names
Sea of Dissonance, Motetshi, Amplar Deadlands, Moori Isthmus, Sea of Abbana, OsiruSea, Merene Archipelago, Kaisei River, Kaisei River Delta, Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, Issa Marsh, Collis Forest, Astra, Shaede, Aerol, Geons Crater, Tempus Keshlam, Tonori, Gispaa Island, Gaeas Hearth, Gasaro, KaziKazi, Frenshya Plains, Xartune, Toukai, Shimris, Abbana, Sonbrand, Mudoha, Macabre, Woodland Village, Gloriana
I want to avoid giving more than one name to a region, especially the areas that each major kingdom lies on.. ie, Tonori Desert / Tulimshar.. let's spread out our usable names a bit more and be realistic about how much the names might confuse people later on, if they're too abundant and redundant.