From The Mana World
Revision as of 02:37, 18 September 2006 by Dabe (talk | contribs)

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

the Central Continent

This landmass is centralized on the world map. Its ecosystem is compact when compared to the rest of the world. This is sometimes thought of (in modern times) as the capital continent of the world, mainly due to the location of the "Capital City" on the center of the continent.

  • Unnamed Capital City
  • Tulimshar - A desert fortess town and the birthplace of the demon race.
  • Sonbrand - A town located in the depth of a cold tundra; birthplace to the human race.
  • other locations are still being accepted and thought of.

Regions

Homelands of the Races

it should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.

Region Terrain Native Race Regional Element Description
Tulimshar Desert Demons N/A (I had thought that maybe both non-elemental race kingdom was trying to collect crystal shards to "reform the original crystal" in their own image. A completely flawed concept. It would be an added conflict to coinside with individuals searching for the shards for their own reasons.) The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike.
Sonbrand? (other votes if you've got em, please) Tundra Humans N/A Home of the humans (I'll add more to this tomorrow - Dabe 04:17, 18 September 2006 (CEST) )
-- -- Arachnos (We are trying to bring about some sort of change to a reptile race, this might be it.. we need to talk about it) Space --
-- Wasteland, ancient Junkyard (this idea needs a lot of work if it's to survive) Chelonan Time A conglomeration of barren land and broken machinery.
-- Caverns Talpan Earth A maze of caverns and open valleys through the southeast mountains.
-- Above the clouds? Daedalon Light A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge.
-- -- Vampyros (to be changed) Darkness --
-- Volcanic Plain Ifriton Fire A large plain with lava rivers and lakes, small volcanos and basalt cliffs.
-- Underwater (I think it's moderately wasteful of the idea to make them live above land.. arguments?) Tritan Water --
-- Canyon w/windy chasm Sparron Air --

Other regions

Region Terrain Key Locations Description
Gispaa Island Volcano Island Crystal of Fire A small volcanic island.
Sonbrand Urbanized Island Great Library Island of Scholars
Frenshya Plains Plains A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.
Xartune Forests, Meadows Shimris, Macabre, Woodland Village An overgrown jungle continent to the northwest
KaziKazi Tundra Gloriana, Desert of Glass KaziKazi is the coldest and most unforgiving terrain in the Mana world.
Gasaro Grassland, Canyons A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.
Gaeas Hearth Jungle At the heart of the world, a dense bastion of mana energy.

Landmarks that need a location. Either we have to create a new one for them or we put them in existing location:

  • Crystal of Water
  • Crystal of Earth
  • Crystal of Air

Landforms

Center:

  • None.


North:

  • Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
  • Gloriana - A northern continent of snow and ice. Only inhabited by nomads.

North-east:

  • None.

North-west:


South:

South-east:

  • None.

South-west:

  • None.


East:

  • None.


West:


Anywhere: (not categorized)


Note: The following Landforms could not be classified under any particular location: Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, and Issa Marsh. Thus, they can be used anywhere on the map where the artist so wishes. I have also categorized each by direction. I used the Kingdoms, Landmarks, and World Backstory pages on this Wiki to categorize all of them. If you follow the trail, you will see that all of the information was categorized correctly. ~Pauan.


Misc names to keep on hand

(I'll clean this up after work, as well - 04:17, 18 September 2006 (CEST)) old "regions": Astra, Shaede, Aerol, Geons Crater, Tempus Keshlam, Tonori

I want to avoid giving another name to the regions that each major kingdom lies on.. ie, Tonori Desert / Tulimshar.. let's spread out our usable names a bit more, and be realistic about how much the names might confuse people later on, if they're too abundant and redundant.

old kingdoms: Toukai, Shimris, Abbana, Sonbrand, Mudoha