This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
This page is undergoing changes to reflect accurately the game in play.❞
Geography
Thermin is a small residence to the far North West of the Argaes Continent. For more information on navigation, please click on the Navigation page. To get there, you can catch the ferry to Nivalis, and walk towards the North West, or you can walk through from the Woodland Hills, from the high NorthEastern corner of the Argaes continent, and trek through the Deep Snow Forest.
Info
The history of Thermin is one of a strong group of people, known as the (...well, let's look at the scripts, and I'll get back to you on this:D), who rebuilt it after The Great Quake hit it hard a number of years ago. After about two years, the townfolk had rebuilt it and even established a method of farming in this vast icy land.
The townfolk are fully independent of others, and although they are friendly, they prefer to be separate from the rest of the world.
Quests
There is a Quest in Thermin, which involves many mini-quests. It is the Blue Sage Quest. Follow the link to learn more about it.