From The Mana World
Revision as of 09:53, 10 June 2006 by Bjørn (talk | contribs) (Added notes about skills)

Attributes

Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.

Name General effect 1 2 3
Strength Increases damage and max inventory weight X X X
Agility Increases chance to hit and walking speed X
Dexterity Increases chance of evasion and missile accuracy X X
Vitality / Endurance / Constitution / Fortitude Increases health and stamina regeneration rate X X X
Energy / Intelligence / Magic / Mentality Increases mana and mana regeneration rate X X X
Wisdom Increases how much you can remember (spells) X
Spirit / Willpower / Awareness Increases magic defence X
Personality / Charisma Related to bartering, getting information, getting into fights, diplomacy skills X X
Luck Increases luck in many areas X
Speed Determines how fast you can do things X
  1. Diablo (attributes)
  2. The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
  3. Angband (attributes)

At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes:

Strength, Agility, Dexterity, Vitality, Intelligence, Willpower and Charisma.

Derived attributes

Derived attributes are the ones that are visible to the player, representing certain necessary concepts. These include:

  • Your maximum health, mana (or magicka) and stamina (or fatigue)
  • Damage dealt on hit (usually comes with min and max)
  • Chance to hit when attacking
  • The amount you can carry (encumbrance)

Skills

Interesting notes about possible skill systems were made at skill system, stat system 2 and at the master skill list.

I think that the master skill list is still a nice proposal, but I think we should leave out the "Stat skills". --Bjørn 11:53, 10 June 2006 (CEST)