From The Mana World

Guidelines

You can build a map for TMW using Tiled

  • Suggested map size: usually maps should be 200x200 at max
  • Tile size: 32x32
  • Map border: you have to leave an empty border around the map of at least 30 tiles
  • Walls/players proportions: a normal door for a player is 2 tiles in height
  • Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view
  • Path reference: please use tmw folder structure to keep references to tilesets working
  • Transparent color: tilesets use alpha so no need to set a transparent color
  • Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)
    • Ground: used for everything below items and beings.
    • Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.
    • Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.
    • Collision: this is a special layer for which you have to use the collision tileset. Use the 'X' tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it's walkable, the server can spawn monsters there, so you won't be able to reach them, or you can cause weird situations. For example fill a wall with 'X' tiles, not only the borders, or you could have monsters spawning inside the wall.
  • TMW doesn't support layer data compression, so disable it in Tiled: Edit -> Preferences -> Saving -> Compress layer data should not be checked

In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).

How to map

When you want to make maps for tmw but you don't know how to start, read the Mapping Tutorial.

Error and suggestions

If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.

The desert area below town (1-1)

  • Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn't seem to be linked with the map. Or am I wrong?
This has most probably got something to do with that the edge of the world comes in sight, all sprites have this "strange behaviour". --Modanung
Yes, handling of map border case needs to be fixed. --Bjørn 14:58, 18 Jul 2005 (CEST)

Tulimshar (3-1)

  • The large empty area at 44,34 in new_3-1 is reserved for the city's "palace", but we need a tile artist to start drawing the necessary tiles for this.

The Underground Palace (5-1)

  • The wall at 59,89 hides the Players head ;) Stand on 59,90
I looked into the tmx file and it is marked unpassable, so it must be the drawing.
I can't reproduce this error anymore, it has been probably fixed, so I marked it as solved Thefox 17:41, 9 January 2006 (CET)
  • (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player
  • (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]

The Eastern Desert (?) (7-1)

  • Contains 2 cave entrances that lead to yet to determine caves.
  • Exit to the south east determined?

Not sure if these are errors, but here goes:

    • {35,24},{36,24},{37,24},{35,25} - Why are these not walkable?
    • {146,89} diagonal line to {156,98} - tiles on Fringe instead of Over

Casino (?) (8-1)

  • Bar table is lower layer, characters can walk on it

Woodland (9-1)

That seems correct After a step to the right

An illustration
  • Some tiles are walkable although they shouldn't be. (Or it is a client layer specific thing) 87,75 - 90,75
  • There is an error in the trunk of this tree: Woodlandmapbug3.jpg
  • Rock in "top level"(?) at coords [81,67].
  • Top level object @ [74, 58]
  • Player's name is partially invisible when standing @ [62, 89]
  • Walkable cliffs @ [76, 80] and [81, 80]
  • Walkable tree @ [74, 42] - [75, 43]
  • Walkable tree edges (e.g. @ [46, 64])
  • A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.
  • Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.
  • Are the squares [34, 72], [34, 73] and [33, 73] unwalkable intentionally?
  • Player is not correctly covered while standing at [98, 77]
  • Monsters can spawn at [89, 73]

All the greyed out bugs have been fixed. To obtain the fixed map file download it from the SVN or wait for the next update. --Crush 17:01, 6 March 2006 (CET)

Fire Goblin Cave

  • Bug28dk.jpg
    The collision layer seems broken, causing players to spawn outside of the cave.


The cave will been completely redesigned in the upcomming release --Crush 02:27, 6 March 2006 (CET)
The cave is not only completely redesigned, but also somewhat broken: the monsters (and sometimes also the players) spawn inside the walls, when I manage to kill them, they drop items which can't be picked up (I can't walk to them). There are also 3 suspicious black squares inside the walls. --Thefox 15:03, 7 March 2006 (CET)