From The Mana World
Revision as of 04:56, 20 February 2014 by Wushin (talk | contribs) (Wushin moved page Conduct to Archive:Conduct: not maintained)
A conduct is a voluntary challenge that players take on to make the game more difficult or more interesting. TMW does not track your conducts.
It is not possible to complete keep all conducts in one game.
Many of these quests are trivial at high levels; these are intended to be kept from the creation of the character, although in some cases doing just a quest is meaningful, e.g. "Complete the Yeti Quest as a weaponless nudist".
conduct | meaning | notes |
---|---|---|
pacifist | never attack a monster | Unlike nethack, which allows attacking as long as you don't make the killing blow (this is meaningless in a multiplayer game). Gain experience from quests and by healing; party exp sharing shouldn't count. Impossible without another character. |
weaponless | never wield a weapon or use a offensive magic (except #upmarmu) | Relatively simple; focus brawling at level 35. |
nudist | never wear armor to keep you alive. #betsanc okay | very challenging, as raising vit is less effective and costs points, but favors archers and mages. Starting the speed quest requires wearing something, but that's just for a dialog. |
shareless | never give or receive an item from another character (including your own through storage) | Pretty easy; often broken only because people aren't thinking of conducts. |
partyless | never join a party or gain the xp bonus for attacking a monster with another player. | Hard to guaranteed a monster hasn't been attacked by someone else. |
storageless | never store or retrieve anything | Having to carry everything you need around will make stuff pretty heavy, and make the speed quest pretty hard. |
moneyless | never buy an item from an NPC, including manufacturing dialogs | Prohibits some armors, and makes archery unfeasible (but possible by transmuting logs into arrows). |
foodless | never regain HP by eating something | Going without healing items will make certain quests difficult; a high vit and sitting is required. |
healless | never get healed by magic | Difficult to guarantee players won't heal you without asking. A suggested solution: if anybody heals you, you must stop attacking and commit suicide (or maybe walk to the Soul Menhir). |