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Weapon Skills

(we're discussing the expansion of this section in the forum. Look for the skills thread in Suggestions)

  • Short Blades - Short Swords, knives
  • Long Blades - Scimitars, Bastard Swords, Greatswords
  • Hammers - axes, greataxes, maces, and warhammers
  • Archery - bows, slings, guns?
  • Whip - Whips, chained weapons
  • Staves - Scythes, canes, etc.
  • Throwing - Javelin, boomerang, throwing knives
  • Piercing - Spears, glaives, and rapiers
  • Hand to Hand / Glove - Martial arts fighting

Magic Skills

  • Fire Magic (Epyri)
  • Water Magic (Merene)
  • Earth Magic (Geon)
  • Air Magic (Izurial)
  • Light Magic (Lumine)
  • Dark Magic (Tenebrae)
  • Time Magic (Chronos)
  • Space Magic (Teless)
  • Mana Magic (Gen)

Craft Skills

  • Metalworking - Make things from metal
  • Woodworking - Make things from wood
  • Jeweler - Make accessories and other items with gold/gems
  • Alchemist - Make items that have spell charges
  • Cook - Make items with recovery or enhancing effects
  • Tailor - Make cloth weapons, armor, and accessories from animal parts
  • Artisan - (possibly if there are collectible or asthetic items or accessories in game, they need to be made too)
  • Synthesis - Upgrading weapons and armor with mana orbs (see EquipmentSystem)

General Skills

  • Running - Allows players to sprint for longer (only if we use SoM style sprinting)
    this skill will survive)
  • Searching - Allows players to detect invisible enemies and traps.
  • Sneak - Lowers the range in which enemies will detect the character and attack him.
    (Assuming he doesn't attack them first, at which point this doesn't matter)
  • Trading - Allows players to buy merchandise from stores cheaper (1% per level, up to level 10)
  • Intimidate - keeps lower-level monsters from attacking you first.
  • Athletics - helps to determine performance in physically active minigames.

Combat Skills

  • Dodge - improves how often the character can dodge enemy attacks
  • Critical - improves the rate of critical hits
  • Accuracy - negates the effect of dodge skill for opponents
  • Block/Parry - improves the rate of blocking and parrying attacks (blocking is based on this and weapon skills, unlike dodge, which is just based on dodge and Agl.)
  • Magic Aura - Improves the stick time of enhancing magics (in conjunction with caster's magic level)
  • Counter - improves the rate of automatic counterattacks when you block/parry

Resistance Skills

(There will be one for every status effect)

  • Poison - reduces the time you stay poisoned and may prevent poison sometimes
  • Silence - reduces the time you stay silenced and may prevent silence sometimes
  • Petrify - reduces the time you stay petrified and may prevent petrification sometimes
  • Paralyze - reduces the time you stay paralyzed and may prevent Paralysis sometimes
  • Blind - reduces the time you stay blinded and may prevent blind sometimes
  • Zombie - reduces the time you stay undead and may prevent zombie sometimes
  • Slow - reduces the time you stay slowed and may prevent slow sometimes
  • Critical - reduces the damage inflicted on the character by critical hits (as relative to normal hits)

Elemental Resistance Skills

  • Fire - Reduces the effect of fire attacks on the character.
  • Water - Reduces the effect of water attacks on the character.
  • Earth - Reduces the effect of earth attacks on the character.
  • Air - Reduces the effect of air attacks on the character.
  • Light - Reduces the effect of light attacks on the character.
  • Dark - Reduces the effect of dark attacks on the character.
  • Time - Reduces the effect of time attacks on the character.
  • Space - Reduces the effect of space attacks on the character.
  • (Resistance to mana element is the average of all these)

Hunt Skills

  • Insects - Increases damage against insects

http://img202.exs.cx/img202/4166/dmgincreaseinsects9lq.gif

  • Birds - Increases damage against birds

http://img8.exs.cx/img8/7831/dmgincreasebirds7gc.gif

  • Lizards - Increases damage against lizards & dragons
  • Amorphs - Increases damage against slimes

http://img202.exs.cx/img202/6195/dmgincreaseslimes7qe.gif

  • Undead - Increases damage against undead and ghosts

http://img202.exs.cx/img202/3305/dmgincreaseghostsundead8zo.gif

  • Machines - Increases damage against machines
  • Arcana - Increases damage against elementals and arcana (magic-made creatures)
  • Humanoids - Increases damage against goblins, soldiers, ninjas, etc.
  • Plantoids - Increases damage against plants.

Stat Skills

  • Strength - Calculates the derived stat, Attack Power
  • Vitality - Calculates the derived stat, Hit points
  • Fortitude - Calculates the derived stat, Defense
  • Mentality - Calculates the derived stat, Magic Power
  • Awareness - Calculates the derived stat, Magic Defense
  • Mana - Calcluates the derived stat, Mana points
  • Dexterity - Calulates the derived stats, accuracy% and evasion%

Skill Type Groups and level gaining Each skill you gain in the major group makes other skills in the group harder to master. The groups are as follows:


Offensive Sphere: Weapons, Combat, Magic Resistance Sphere: Status Resistance, Elemental Resistance Knowledge Sphere: Hunt, Craft Stat Sphere: Stat

These groups are exempt from the gain penalty: General

the penalty is decided by this formula: (courtesy of imorgado)

( base * (lvl ^ 1.2 ) ) / ( 50 / ( summ of all skills in group/ number of skills in group ) )

Whis way, only if the player has skills above the median rate (50) it becomes harder to upgrade others in the same sphere.