Water Elemental: Merene
Area: The temple of water, a fantastic palace of multi-hued coral, lies beneath the waves of the sea, inaccessable to air-breathing creatures. However, there is a way to travel to it; upon the beach nearby, an enchanted cavern leads into the depths. Though the cavern ends, a tunnel of air continues onward to the step of the temple, where the water magic is too strong for the air to continue. The temple cannot be entered by air-breathers, but the temple's sage, a merman, is happy to summon Merene for visitors.
Merene: The spirit of water is capable of being highly fluid in form, but most often takes the shape of a small, swift current, darker than the rest of the water and resembling a water snake in shape. It is the patron spirit of water, adaptation, and soothing of trouble.
As an element: Water is a highly flowing element. The mages of water are quick to adapt and change to suit new situations. Their magic is used both to aid companions in healing and to remove the opponents that create obstacles in the path of the flow. They are concerned both with support and combat magic.
--Talaroc