From The Mana World
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Revision as of 07:13, 11 April 2011 by Wombat (talk | contribs) (tmw-ea adventures entry added)
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This is taking the "Project Kaizei" and "Barbarians of the Ancean Isles" idea of game simplicity and applying it to a different approach on game play and world design.

Inspiration: Legend of Zelda, Legend of Zelda: Link into the Past, Nethack, Crystalis, Secret of Mana, Diablo 2, Balder's Gate: Dark Alliance

Drommond's Bounty

Plot Synopsis: The King of the land has issued a bounty for the capture of Drommond, a lord of bandits. Given the amount, Drommond must be brought to justice, for the good of the kingdom and the wealth of a lifetime!

100x100 size maps with 20 tiled black border (140x140 total size) broken into 4 parts per map. Each part leads the character on a trail towards a sub-boss until the final boss is reached.

The character starts with a full suit of armor (chest, legs, head, hands, feet), a sword and a bow, which the character upgrades with monster points.

The monsters are based on "event monster" scripted encounters, with passage ways being blocked until the event is completed. The character will find skills, spells, mana potions, arrows, heal potions, concentration potions, iron potions, rings and amulets to help them on their quest.

Finding stuff on maps will be done through treasure chests. Keys will be dropped by monsters. Merchants will be located at the beginning of the map or in the town.

Balance is strike based, using the typical number of strikes a character must make with the minimum amount of strength they have, with equipment levels based on shaving strikes + high strength/dexterity occasionally shaving a strike or two. The bow is an inferior, but distance weapon.

Warp NPC to different Areas. Map naming example: A1-11 = TMW-eA Adventures Map Area 1 - Building Interior, Level 1. 0 - Exterior, 1 - Building Interior, 2 - Cave

Each area can have 10 levels for each type of map using this standard.

The first area is a demo attempt, targeting one of Drommond's Lt.s

Though the demo is starting within the cave, the town will be the center of TMW-eA Adventures. From there, the character will be warped to different areas available at different levels.

Town NPCs: Warp, Merchant, Monster Point Register, Monster Point Equipment Upgrader, Skill Focus NPC, Storage

Equipment (5 levels):

1 Slayer Sword +10 Adds Str every other equipment level 2 Defender Sword +10 Adds Vit every other equipment level 3 Bow +5 4 Arrow +1 5 Magic Arrow +5

6 Chest - Adds Highest Def. every level +5% 7 Legs - Adds Agility every other equipment level +2% 8 Head - Adds Int every other equipment level +1% 9 Hands - Adds Dex every other equipment level +1% 10 Feet - Adds Luck every other equipment level +1% Defense Start Total 10%, Defense End Total +50%

11 Amulet 1 12 Amulet 2 13 Amulet 3 14 Amulet 4 15 Amulet 5

16 Ring 1 17 Ring 2 18 Ring 3 19 Ring 4 20 Ring 5

Items:

21 Small Heal 22 Large Heal 23 Mana 24 Iron 25 Concentration

26 Spell Component 1 27 Spell Component 2 28 Spell Component 3 29 Spell Component 4 30 Spell Component 5

31 Monster Drop 1 32 Monster Drop 2 33 Monster Drop 3 34 Monster Drop 4 35 Monster Drop 5 36 Monster Drop 6 37 Monster Drop 7 38 Monster Drop 8 39 Monster Drop 9 40 Monster Drop 10

41 Treasure 1 42 Treasure 2 43 Treasure 3 44 Treasure 4 45 Treasure 5 46 Treasure 6 47 Treasure 7 48 Treasure 8 49 Treasure 9 50 Treasure 10

Files:

server-data:

data/resnametable.txt (Added a1-11 map) npc/_import.txt (Added a1-11 map) npc/a1-11 (a1-11 map data) conf/char-athena.conf (starting zeny 0, starting equipment sword and chest armor) conf/battle_athena.conf (equipment breaking "yes" at 1000 (.1%)) db/item_db.txt (item entries for TMW-eA Adventures at 5001-5250) db/mob_db.txt (monster entries for TMW-eA Adventures)

client-data:

graphics/maps/a1-11.tmx items.xml (Added 5000's items for tmw-ea adventures) monsters.xml (Add monsters for tmw-ea adventures)