Note: Experience Reward Limits
Experience point rewards will grant the total amount. There used to be a limit on experience awarded via quests, which would limit the total experience reward to raise you just one level. This is no longer true. Total experience is awarded even if you raise more than a single level while completing a quest.
Aiden And Ishi’s Monster Points
Prerequisites: None
Redoable: Yes, forever
Recommended From Levels: 1+
Starting Location: Tulimshar
What To Do:
- From the southern exit of Tulimshar, head north up to the next section of town. Aiden and Ishi are on the right.
- Talk to Aiden, he’s standing at the gate on the other side of the wall from Elanore the Healer, he’ll register you for this quest.
- Collect monster points that are then received by killing monsters.
- Talk with Ishi to exchange these points for a random item.
Hints:
- The earlier you sign up the more monster points you’ll be able to exchange for items.
- Not all monsters give monster points.
- The rewards will always be the same, regardless of the number of monster points you have saved up or which level your character has.
- The number of monster points required is raised by one with each exchange.
- Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.
- Currently, of all the possible items to receive, the one you can sell to shops for the most GP are the Fancy Hats (800 GP).
Points Per Kill: (as of 29 March 2010)
- Below is a list of the Monsters and the points you earn per kill, sorted by amount of points:
- Alizarin Plant +0
- Clover Patch +0
- Cobalt Plant +0
- Fire Lizard +0
- Gamboge Plant +0
- Mauve Plant +0
- Silkworm +0
- Snail +0
- Snake Lord +0
- Maggot +1
- Bat +2
- Scorpion +2
- Squirrel +2
- Fire Goblin +4
- Green Slime +10
- Fluffy +14
- Easter Fluffy +15
- Rudolph Slime +15
- Yellow Slime +15
- Pinkie +16
- Mushroom +17
- Red Scorpion +20
- Sea Slime +20
- Stumpy +20
- Evil Mushroom + 23
- Cave Snake +25
- Red Slime +25
- Giant Maggot +30
- Flower +35
- Mouboo +40
- Santa Slime +40
- Black Scorpion +45
- Snake +50
- Spider +55
- Mountain Snake +70
- Grass Snake +75
- Fire Skull +80
- Poison Skull +80
- Poltergeist +80
- Spectre +80
- Wisp +80
- Jack-O +100
- Lady Skeleton +100
- Skeleton +100
- Fallen +120
- Zombie +120
Rewards: (as of 29 March 2010)
- Apple Cake
- Arrow
- Bat Teeth
- Bat Wing
- Beer
- Blue Present Box
- Boots
- Bug Leg
- Cactus Drink
- Cactus Potion
- Cake
- Candy
- Candy Cane
- Casino Coins
- Cave Snake Lamp
- Cave Snake Tongue
- Cherry Cake
- Chicken Leg
- Chocolate Bar
- Chocolate Cake
- Cotton Boots
- Cotton Cloth
- Cotton Shirt
- Cotton Shorts
- Decor Candy Cane
- Easter Egg
- Fancy Hat
- Ginger Bread Man
- Grass Snake Egg
- Grass Snake Tongue
- Green Apple
- Hard Spike
- Iron Ore
- Lifestone
- Light Blue Dye
- Maggot Slime
- Milk
- Mountain Snake Egg
- Mountain Snake Tongue
- Orange
- Orange Cake
- Orange Cupcake
- Petal
- Pile of Ash
- Pink Antenna
- Poltergeist Powder
- Purple Present Box
- Raw Log
- Red Apple
- Red Dye
- Red Scorpion Stinger
- Scorpion Stinger
- Serf Hat
- Small Healing Potion
- Small Mushroom
- Snake Egg
- Snake Skin
- Snake Tongue
- Spectre Powder
- Steak
- Tiny Healing Potion
- Treasure Key
- White Cake
- White Fur
- Wisp Powder
- Xmas Cake
- Xmas Candy Cane
- Yellow Dye
Selim The Dyer
Prerequisites: None
Redoable: Yes, forever
Recommended From Levels: 1+
Starting Location: Hurnscald
What To Do:
- Starting from the south entrance, head south from the tree, and enter the first building on the right of the street.
- Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.
- Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the section on Rauk for more information.
- Return to Selim with the dyes to dye the clothes.
Hints:
Clothes already dyed need to be bleached (See the Bleacher Quest) before they can be dyed again.
- The following clothes are dye-able at the moment:
- Cotton Boots
- Cotton Gloves
- Cotton Headband
- Cotton Shirt
- Cotton Short
- Cotton Skirt
- Desert Hat
- Miniskirt
- Rabbit Ears
- Short Tank Top
- Silk Robe
- Tank Top
- Turtleneck Sweater
- V-Necked Sweater
- Here are the color choices that you can use, pending you actually have the dye in that color:
- Black
- Dark Blue
- Dark Green
- Green
- Light Blue
- Orange
- Pink
- Purple
- Red
- Yellow
Reward:
- Dyed Garment
Total Cost:
- 1 Dye (of the chosen color)
Rauk The Alchemist (20,000 EXP Dark Green Dye)
Potions | Resources | Cost |
---|---|---|
Concentration Potion | 20 Petals | 0 GP |
Iron Potion | 20 Small Mushrooms | 0 GP |
Dyes | Resources | Cost |
Black Dye | 40 Alizarin Herbs 40 Cobalt Herbs 40 Gamboge Herbs 40 Mauve Herbs |
20,000 GP |
Dark Blue Dye | 100 Cobalt Herbs 50 Mauve Herbs 1 Pearl |
10,000 GP |
Dark Green Dye | 10 Cobalt Herbs 10 Gamboge Herbs 1 Maggot Slime 10 Mauve Herbs |
1,000 GP (There is a bonus for doing this color) |
Green Dye | 20 Cobalt Herbs 20 Gamboge Herbs |
1,000 GP |
Light Blue Dye | 10 Cobalt Herbs | 0 GP |
Orange Dye | 10 Alizarin Herbs 10 Gamboge Herbs 2 Iron Ores |
1,000 GP |
Pink Dye | 10 Alizarin Herbs 6 Petals |
1,000 GP |
Purple Dye | 100 Alizarin Herbs 100 Cobalt Herbs 20 Mauve Herbs 1 Pearl |
40,000 GP |
Red Dye | 10 Alizarin Herbs | 0 GP |
Yellow Dye | 10 Gamboge Herbs | 0 GP |
Redoable: Yes, forever (Dark Green Dye only gives EXP one time)
Recommended From Levels: 1+
Starting Location: Central Woodlands
Potion Making
Prerequisites: None, these crafting options are available from the beginning.
Hints:
- To get there, head west from Hurnscald until you go underneath the first bridge. Head south, and go under the next bridge. Turn east, then north, and Rauk is there.
- If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.
- These potions are also found as drops.
Concentration Potions Dropped By:
- Sea Slimes (1%)
Iron Potions Dropped By:
- Spiky Mushrooms (8%)
Petals Dropped By:
- Flowers (5%)
Small Mushrooms Dropped By:
- Evil Mushrooms (5%)
Dye Making
Prerequisites: These crafting options are only available once the player is initiated in the Dyer Quest.
Hints:
- If Rauk doesn't offer the option of making a dye, you need to go back to Selim the Dyer, and ask him to dye you an item. You will need to have an undyed item with you. When he offers to dye it, choose a color that you don't have. Selim will tell you that you need to bring him some dye first. Ask him where you get dye from, and he will tell you to find an alchemist. Now go back to Rauk.
- Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.
- Target the nearest enemy (the a-key by default) while walking around to easier find the plants.
- To gather these plants, attack them like you would any other monster.
- Pearls can be found at the Beach west of Tulimshar.
- If you do magic and have level 2 nature and general magic, try using the shearing spell on herb plants, they usually drop a herb.
- To receive a bonus, request the Dark Green Dye. Take with you about 15-20 green slimes, and talk to Rauk.
- Select that you only want to dye clothes, and he will give you the correct options. Choose to figure it out. The reward when you have worked it out is 20,000 EXP, whether or not you buy the dye. EXP is rewarded only once.
Alizarin Herbs Dropped By:
- Alizarin Plants (3 × 30%), Squirrels (10%)
Cobalt Herbs Dropped By:
- Cobalt Plants (3 × 30%), Squirrels (10%)
Gamboge Herbs Dropped By:
- Gamboge Plants (3 × 30%), Squirrels (10%)
Iron Ores Dropped By:
- Yellow Slimes (1.5%)
Maggot Slimes Dropped By:
- Maggots (8%), Fire Goblins (8%), Bats (8%)
Mauve Herbs Dropped By:
- Mauve Plants (3 × 30%), Squirrels (10%)
Pearls Dropped By:
- Sea Slimes (1%)
Petals Dropped By:
- Flowers (5%)
Vincent's Action Figure
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 1+
Starting Location: Tulimshar
What To Do:
- From the southern exit of Tulimshar, head east along the road to the end. When the road ends going east, head north. You will find Vincent on your left, by the well.
- Talk to Vincent, and he will ask you to collect 10 Bug Legs for his action figure.
- Go and collect 10 Bug Legs
- Talk to Vincent again, and give him the 10 Bug Legs to complete the quest.
Hint:
- Bug Legs can also be obtained from gathering Monster Points.
Where To Find Bug Legs:
- Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Sea Slimes (5%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)
Reward:
- 1,000 GP
Total Cost:
- 10 Bug Legs
Candide The Bleacher
Prerequisites: None
Redoable: Yes, forever
Recommended From Levels: 5+
Starting Location: Tulimshar
What To Do:
- From the southern exit of Tulimshar, head north to the next section of town. When you see Neko in the marketplace on your left, head west to find Candide.
- Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcano’s ash.
- He will bleach a garment for a cost of 5,000 GP and 3 Piles of Ash.
Hint:
- You can only bleach the dyeable clothes (See the complete list in the Dyer Quest).
Piles Of Ash Are Dropped By:
- Fire Goblins (5%), Fire Skulls (50%)
Reward:
- Bleached Garment
Total Cost:
- 3 Piles of Ash
- 5,000 GP
Farmer’s Scythe
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 15+
Starting Location: Hurnscald
What To Do:
- From the central part of town, head north from the tree and the Soul Menhir and follow it into the next screen. Turn right at the first dirt track on the right. You will find Hinnak there.
- Talk to Hinnak, to find out that the Pinkies are eating his crops. He wants you to get rid of some Pinkies and promises you a reward, a Scythe.
- Go and collect 10 Pink Antennas
- Bring him the 10 Pink Antennas as proof of your kills and the reward is yours.
Hints:
- There are a large amount of Pinkies in the Ice Cave above the Snow Town than on the map where you find the Farmer. (See the Snowman Quest for directions there).
- If you want to know if you’ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less damage.
Pink Antennas Are Dropped By:
- Pinkies (8%)
Reward:
- Scythe (+75 Damage)
Total Cost:
- 10 Pink Antennas
Sandra’s Scorpion Stingers
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 20+
Starting Location: Tulimshar
What To Do:
- Starting from southern exit in town, head east on the first path, past Elanore. Go past the first T junction, and Sandra is on the corner.
- Talk to Sandra, she wants you to bring her 5 Scorpion Stingers and 1 Red Scorpion Stinger to prove that you killed them.
- Go and collect the 5 Scorpion Stingers and 1 Red Scorpion Stinger.
- Talk to Sandra again and give the stingers to receive your reward.
Hints:
- Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your character’s stats, it might take a while before you can do this quest.
- Red Scorpion Stingers can also be obtained from Monster Points. This makes it possible to complete this quest even at low character levels.
- If you are not at a high enough level yet, or if you sold them already, you can always buy the Bow in Hurnscald at anytime for 1,000 GP, as well as the Arrows for 3 GP each.
Scorpion Stingers Are Dropped By:
- Scorpions (7%)
Red Scorpion Stingers Are Dropped By:
- Red Scorpions (20%)
Rewards:
- 1 Bow (+15 Damage)
- 100 Arrows (+25 Damage)
Total Cost:
- 1 Red Scorpion Stinger
- 5 Scorpion Stingers
Bow Master’s Forest Bow
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 20+
Starting Location: Hurnscald
What To Do:
- Go to the bow shop, which is the first shop north of the Soul Menhir and tree.
- Talk with the Bow Master, Alan to see if he can make you a Forest Bow.
- Go talk with Jack the Lumberjack (he is just across the road from the tree at the front of the house there), after running back and forth a while between them you’ll find out that you have to supply the wood, and pay a fee of 10,000 GP.
- The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if it’s strong enough. Whether or not a log breaks is random.
Hints:
- You can find Log Heads in the South-West Woodlands.
- The chance of a Raw Log not breaking is 1 in 20.
- Do not sell remaining logs, as they can be useful for you for Wooden Shield quest
Raw Logs Dropped By:
- Log Heads (20%)
Reward:
- 1 Forest Bow (+65 Damage, can also be bought for 20,000 GP in shops)
Total Cost:
- About 20 Raw Logs
- 10,000 GP
Obtaining A Wooden Shield (2,500 EXP)
Prerequisites: Forest Bow Quest
Redoable: No, only one time
Recommended From Levels: 20+
Starting Location: Hurnscald
What To Do:
- Find Jack (he is located opposite the tree in Hurnscald in the southwest corner).
- Talk with Jack, and he will ask you about your bow. He will then offer to make a shield for you.
- He will want you to collect 40 Raw Logs for this.
Hints:
- You can find Log Heads in the South-West Woodlands.
Raw Logs Dropped By:
- Log Heads (20%)
Rewards:
- 1 Wooden Shield (+14 Defense)
- 2,500 EXP
Total Cost:
- 40 Raw Logs
- 5,000 GP
Agostine The Tailor
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 25+
Starting Location: Nivalis, at the inn.
What To Do:
- Talk to Agostine, bring him 1 Iron Potion and he’ll give you 500 GP as a reward.
2. The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur. 3. Collect furs until he accepts the quality (he may go through a lot of them, sometimes over 30) and you are given your gloves for a fee of 15,000 GP. 4. He will now offer to make a pair of matching Fur Boots, in the same manner as above. You'll need a regular pair of Boots in addition to extra furs, and 15,000 GP more.
Hints:
- You can buy Iron potions in the house just south of the inn.
- There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.
White Fur Dropped By:
- Fluffies (8%)
Boots Dropped By:
- Red Slimes (2.5%)
Rewards:
- 500 GP
- 1 Winter Gloves (+2 Defense, can only be obtained from this quest)
- 1 Fur Boots (+3 Defense, can only be obtained from this quest)
Total Cost:
- 1 Boots
- 1 Iron Potion
- About 60 White Furs (sometimes more, sometimes less)
- 30,000 GP
Lora Tay The Legendary Seamstress (50,000 EXP)
New Clothes | Resources | Cost |
---|---|---|
Short Tank Top (+2 Defense) | 5 Cotton Cloths | 1,000 GP |
Tank Top (+2 Defense) | 6 Cotton Cloths | 1,000 GP |
Silk Robe (+5 Defense) | 150 Silk Cocoons | 10,000 GP |
Desert Hat (+3 Defense) | Cotton Headband 3 Cotton Cloths |
300 GP |
Cropped Clothes | Resources | Cost |
Short Tank Top (+2 Defense) | 1 Tank Top | 100 GP |
Tank Top (+2 Defense) | 1 Cotton Shirt | 100 GP |
Mini Skirt (+4 Defense) | 1 Skirt | 100 GP |
Lengthened Clothes | Resources | Cost |
Cotton Shirt (+2 Defense) | 1 Cotton Cloth 1 Tank Top |
500 GP |
Tank Top (+2 Defense) | 1 Cotton Cloth 1 Short Tank Top |
500 GP |
Skirt (+4 Defense) | 1 Cotton Cloth 1 Mini Skirt |
500 GP |
Prerequisites: Agostine Quest
Redoable: No, only one time
Recommended From Levels: 25+
Starting Location: Hurnscald
What To Do:
- Head to Dimond's Cove. To get there, head south of Hurnscald. Head west at the end, at the T intersection, then follow the road all the way past the bends, until you come across a large building on the left. Go up to the third floor to find Lora Tay (on the right).
- Talk to Lora Tay a bit until you get to the part where she starts coughing.
- Stop her coughing by bringing her a Bottle of Water.
- Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.
Hint:
- If she tells you to get out, just talk to her again and pick different conversation topics.
Bottle Of Water Dropped By:
- Mouboos (7.5%), Sea Slimes (0.5%)
Total Cost:
- 1 Bottle of Water
Rewards:
- Lora Tay will now craft or adjust some clothes, see below.
- 50,000 EXP
Clothes Sewing
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.
Cotton Cloths Dropped By:
- Mouboos (2% + 1% + 0.1%)
Doug’s Cave Snake Lamps (5,000 EXP)
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 30+
Starting Location: Hurnscald
What To Do:
- Head to Dimond's Cove. To get there, head south of Hurnscald. Head west at the end, at the T intersection, then follow the road all the way past the bends, until you come across a large building on the left. Go up to the third floor to find Doug (on the left).
- Talk to Doug, who tells you that he needs 20 Cave Snake Lamps to light up the rooms at the inn.
- Go and gather the cave snake lamps
- Return to Doug and give him the cave snake lamps for your reward
Hints:
- Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense)
- One place that you can find cave snakes by heading out of Dimond's Cove, and heading north, the same way you came. Instead of turning at all of the bends, follow it straight up north, up the track. It leads to a small area, where you will see a cave on the right. Enter the closest cave (this is one of the bat caves). When in the cave, head north, and go through the passageway.
Snake Lamps Dropped By:
- Cave Snakes (8%)
Rewards:
- 5,000 GP
- 5,000 EXP
Total Cost:
- 20 Cave Snake Lamps
Robberies In Hurnscald (4,000 EXP)
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 30+ (30 Required)
Starting Location: Hurnscald
What To Do:
1. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
Agree to help solve robberies.
2. Talk To The Old Woman (*)
Position: Hurnscald, go west and over in the grassy area.
Ask about robberies. She will tell you that she saw something, but would only tell Inspector herself.
3. Talk To The Inspector (*)
Position: Hurnscald, southeast of menhir.
He will tell you that he doesn't belive her eyesight.
4. Talk To The Old Woman WITH Dyed Clothes
Position: Hurnscald, go west and over in the grassy area.
Dye some torso-worn and legs-worn clothes Dark Blue. Put them on and then talk to the old woman. Keep the clothes after that. (HINT: Even if you use silk robe to dye for the top, you will STILL need a legs worn dark blue as well)
5. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
He will tell you to talk to the Troupe Leader.
6. Talk To The Troupe Leader
Position: Tulimshar, inside of the Inn.
Talk to her, she will tell you that a mask was stolen in Hurnscald. Ask if she has any idea who might it been. She will tell you that a old man hang near theater after the show.
7. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
He will ask you if you can interrogate the old man for him.
8. Talk To The Old Man
Position: Hurnscald, head east towards the blacksmith's shop and look down in the trees.
Ask him about hanging near the theater after the show. Hi will tell you that he was an actor when he was younger, but he wasn't there that night.
9. Talk To The Inspector (*)
Position: Hurnscald, southeast of menhir.
He will ask you to verify his alibi with his wife (The Old Woman).
10. Talk To The Old Woman
Position: Hurnscald, go west and over in the grassy area.
She will confirm that.
11. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
He will tell you that he doesn't know where to look, and ask you to talk to everybody again.
12. Talk To The Old Woman
Position: Hurnscald, go west and over in the grassy area.
Talk with her in dyed clothes. She will remember that she saw someone took large satchel and headed north.
13. Talk To The Miner
Position: North of Hurnscald, mining camp, top level.
He will confirm that he heard the commotion and somebody got down to the basement, but nobody was there.
14. Search The Bookcase
Position: North of Hurnscald, mining camp, basement, north west corner (needs to be step on).
You will find a upside down book, hollowed out with mask and note which you can't read.
15. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
He will take care of that note and send you to the troupe leader again.
16. Talk To The Troupe Leader
Position: Tulimshar, inside of the Inn.
She will thank you for a good job, and let you keep the mask.
Reward: 1,500 EXP, Noh Mask.
17. Talk To The Inspector
Position: Hurnscald, southeast of menhir.
He will tell you that they found all of the stolen items in the mining camp.
Reward: 2,500 EXP
Hints:
- The inspector is in the building directly south of the tree and Soul Menhir in Hurnscald
- Mauve and Cobalt plants can be found in the South Woodlands.
- Pearls are dropped by Sea Slimes west of Tulimshar.
- All steps with a (*) are optional and can be skipped.
Rewards:
- Noh Mask (+3 Defense)
- 4,000 EXP
Total Cost:
- 1 Cotton Body-Worn Clothes
- 1 Cotton Leg-Worn Clothes
- 2 Pearls
- 100 Mauve Herbs
- 200 Cobalt Herbs
- 20,000 GP
Treasure Chest - Desert Mine
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 30+
Starting Location: Desert Mines
What To Do:
- To get to the Desert Mines, head south of Tulimshar as far as you can go, through the sandstorm desert. Head west, and you will see Ishyar outside a cave, in front of a well. That cave is the desert mines.
- Enter the mine and follow the eastern path (there are lots of black scorpions, red slimes and spiders there) until you come to the bottom of the mine, and there is an entrance above you.
- Head into the entrance (you should see Sema there), and head north. Follow the winding path all the way until you are at the north east corner of the mine.
- Talk to the Treasure Chest, and open it with the 3 Treasure Keys.
Keys Dropped By:
- Spiders (5%)
Reward:
- 1 Short Sword (+100 Damage)
Total Cost:
- 3 Treasure Keys
Nicholas The Blacksmith
Nicholas's Products - | |||
---|---|---|---|
Helmets | Resources | Cost | Reward |
Crusader Helmet (+18 Defense) | 10 Iron Ores | 10,000 GP | |
Knight’s Helmet (+15 Defense) | 5 Iron Ores | 10,000 GP | |
Warlord Helmet (+18 Defense) | 15 Iron Ores | 10,000 GP | |
Shields | Resources | Cost | Reward |
Steel Shield (+20 Defense) | 2 Infantry Helmets 10 Iron Ores 1 Leather Patch |
20,000 GP | 20,000 XP |
Weapons | Resources | Cost | Reward |
Setzer (+110 Damage, 1 Range) | Monster Oil (See #Setzer Quest) 5 Iron Ores 1 Short Sword |
50,000 GP |
Prerequisites: None
Redoable: Yes, forever
Recommended From Levels: 35+
Starting Location: Hurnscald
Hints:
- To get to the blacksmith, head south of the tree in the center of Hurnscald, then head east. It is the third shop nearest the corner.
- Yellow Slimes are found north of Hurnscald. Head north from the town, all the way, directly into the mine. Beware of fire-skulls and poison-skulls.
- Spiders can be found in the same mine. You need to turn right when in the mine, and head along the path. You will see a way to walk into the next section, so you can head south. Spiders are down there on the western side. Be careful of all the red slimes on the way.
Infantry Helmets Dropped By:
- Spiders (0.2%)
Iron Ores Dropped By:
- Yellow Slimes (1.5%)
Bone Knife Quest (50,000 EXP)
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 40+ (40 Required)
Starting Location: Hurnscald
What To Do:
- To get to the bar, go west from the tree in Hurnscald, and enter the first building there. Head to the east, and you will see Kfahr there.
- Give Kfahr a beer, and listen to his first story.
- Ask him to show you evidence of these bones.
- Click off him, and click back on.
- Give him the black scorpion stingers and mushrooms
Rewards:
- 1 Bone Knife (+115 Damage)
- 50,000 EXP
Total Cost:
- 2 Beers
- 10 Black Scorpion Stingers
- 10 Small Mushrooms
Cat's Ears (5,000 EXP)
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 40+
Starting Location: Hurnscald
What To Do:
- Head to Dimond's Cove. To get there, head south of Hurnscald. Head west at the end, at the T intersection, then follow the road all the way past to the bends.
- At the top of the bends, follow the path north, but take the first path on the left, where you will see a big X made out of rocks.
- Go over the bridge just south of this, to the west.
- As soon as you cross the bridge, literally one square past it, head slightly south, just enough to find a path to the west through the trees. You will see Alice there. Click on her if you like.
- Head north of her to find the cave. There is a skull and crossbones on a sign there. This is the correct cave.
- Go into the cave without anything equipped. Yes, naked!
- Once you are in, here are some precise steps:
- Click the pot and pour in some milk.
- Exit the cave, and then go back inside.
- Click the pot and put in some food (steak or chickenleg).
- Exit the cave, and then go back inside.
- Talk to Katze (the npc) and move a patch of fur around.
- Exit the cave, and then go back inside.
- Click on the pot and put a raw log next to it.
- Exit the cave, and then go back inside.
- Katze will now ask to collect her: 2 snake skins, 2 snake tongues, 2 maggot slimes, 2 white furs, 2 hard spikes and 2 tiny healing potions.
- Exit the cave after you've given the items, then go back inside and talk to Katze once more for your reward.
Hint:
- You will be pushed out of the cat's cave unless you remove (unequip) all equipment and clothing.
Milk Dropped By:
- Fluffy (1,5%), Santa Slime (4%)
Steaks Dropped By:
- Grass Snakes (5%)
Steaks Sold By:
- Dimond Inn Waitress (200 GP)
Chicken Legs Sold By:
- Dimond Inn Waitress (500 GP)
White Fur Dropped By:
- Fluffy (8%)
Raw Log Dropped By:
- Log Head (20%)
Snake Skin Dropped By:
- Mountain Snake (1,5%)
Snake Tongue Dropped By:
- Snakes (5%)
Maggot Slime Dropped By:
- Maggot (8%), Bat (8%), Fire Goblin (8%)
Hard Spike Dropped By:
- Spiky Mushroom (1.5%)
Tiny Potions Made By:
- Caul (See Potion Making)
- To find Caul, head north of Hurnscald, and the mining camp is on the left before reaching the mine. Enter the mining camp, and head left, past the receptionist.
Rewards:
- Cat Ears (+1 Defense, +3 Agility)
- 5,000 EXP
Total Cost:
- 1 Milk
- 1 Steak Or Chicken Leg
- 1 Raw Log
- 2 Snake Skins
- 2 Snake Tongues
- 2 Maggot Slimes
- 3 White Furs
- 2 Hard Spikes
- 2 Tiny Healing Potions
Snowman’s Sweet Tooth
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 40+
Starting Location: Snow Fields Below Nivalis
What To Do:
- Go to the snowfields. Start by heading west of Hurnscald. Follow the stone path all the way until it starts heading south. Instead of heading south, head north west at a 45 degree angle, through the grass. You will see a sign with a skull on it. Just north of the sign is a girl, Taro, in front of a cave. Click on her and agree to help her, and she will warp you to the Snow Fields (Click on her in the snowfields again to return to the same spot).
- Talk to the Snowman, who in turn would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.
- Go and gather the sweet stuff!
- Talk to the Snowman again and give him the items to receive your reward.
Hint:
- Chocolate Bars, Cactus Potions and Candies can also be obtained from Monster Points.
Chocolate Bars Dropped By:
- Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)
Candies Dropped By:
- Scorpions (1%), Rudolph Slimes (6%) and Sea Slimes (10%)
Cactus Potions Dropped By:
- Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)
- They can be bought in Nivalis (Christmas land, north of the snowfields) in the shop next to the stone for 70 GP
Reward:
- 1 Santa Hat (+2 Defense)
Total Cost:
- 5 Cactus Potions
- 10 Chocolate Bars
- 15 Candies
Santa's Stolen Presents
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 50+
Starting Location: Snow Fields Below Nivalis
What To Do:
- Go to the snowfields. Start by heading west of Hurnscald. Follow the stone path all the way until it starts heading south. Instead of heading south, head north west at a 45 degree angle, through the grass. You will see a sign with a skull on it. Just north of the sign is a girl, Taro, in front of a cave. Click on her and agree to help her, and she will warp you to the Snow Fields (Click on her in the snowfields again to return to the same spot).
- Talk to Santa, who will ask you to help him with his stolen presents
- Collect the required amount of present boxes
- Go and talk to Santa's Helper to receive your reward.
Hints:
- If you attack a Santa Slime, his "reindeer" will join him in attacking you. Even though they die when you kill the Santa Slime, you neither get experience nor items from the Reindeer Slimes unless you kill them directly.
Purple Present Box Dropped By:
- Rudolph Slimes (8%)
Blue Present Box Dropped By:
- Rudolph Slimes (5%)
Green Present Box Dropped By:
- Santa Slimes (5%)
Reward:
- Turtleneck Sweater (+6 Defense)
Total Cost:
- 5 Green Present Boxes
- 20 Blue Present Boxes
- 25 Purple Present Boxes
Treasure Chest - Hurnscald Mines
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 50+
Starting Location: Hurnscald
What To Do:
- To get there, head directly north from Hurnscald.
- Enter the mine, and take the first right
- Follow this path all the way until you can see the way to head south.
- Follow the path south until you see the section on the western side. Head west.
- When you reach the dead tree, head north. Continue north through the entrance at the top of the section.
- Head north through that section, and at the top, on your right, you will see the chest.
- Talk to the Treasure Chest, and open it with the 10 Treasure Keys .
Keys Dropped By:
- Spiders (5%)
Reward:
- 1 Short Sword (+100 Damage)
Total Cost:
- 10 Treasure Keys
Letter Quest (2,000 EXP*)
Prerequisites: None
Recommended From Levels: 50+
Redoable: Yes, forever
Starting Location: Hurnscald
What To Do:
- To find the graveyard, head south out of Hurnscald, from the tree.
- Continue south and head west at the elbow.
- Follow the path all the way, past Dimond's Cove.
- When you cross the bridge, follow the thin track until it reaches the first branch. Take the western track and head west through the first clearing in the trees.
- Follow it north west, and then south west, where the cleared trees are. Continue heading south west until you come to a bridge to the west.
- Cross the bridge and follow the track in the southern direction. You will find a clearing in the track. Continue heading west into the next screen.
- Follow the path until you reach the first bridge. Don't cross the bridge, but instead head north through the trees. Stay to the left of the first small pond as you head north, and keep your eye out for a tall tree.
- Duck around the large pond to the left of the tree, and head south west. At the foot of the next pond, start heading north west, until you reach the path.
- Head north up the path past the two signs. This is the graveyard.
- The caretaker's hut is on your right, heading down the first track. Go inside.
- Click on the caretaker, and after he talks to you the first time, and the text box is closed, click on him again. He will have a letter for you to deliver to Airlia.
- To find Airlia, head south of the tree in Hurnscald, and head east on the first street. Enter the second building. Airlia is inside on the right.
- Talk to Airlia and deliver the letter to receive your reward.
Rewards:
- 1,000 GP and 2,000 EXP the first time
- 42 GP and 500 EXP every time after
Bone Quest (50,000 EXP)
Prerequisites: Letter Quest
Recommended From Levels: 50+
Redoable: No, only one time
Starting Location: Hurnscald
What To Do:
- After delivering the letter to Airlia, click on her a second time. Tell her that you believe what she says is true. Choose one of the options, either the three dots, or that you have heard of the group. Agree to the quest. She will give you a quest to collect 50 bones.
- Go and collect the 50 bones.
- After collecting the 50 bones, return to Airlia. Tell her you have collected the 50 bones to receive your reward.
Rewards:
- 5,000 GP
- 50,000 EXP
Total Cost:
- 50 Bones
Diseased Heart Quest (40,000 EXP)
Prerequisites: Bone Quest
Recommended From Levels: 50+
Redoable: Yes
Starting Location: Hurnscald
What To Do:
- After you gave the 50 bones to Airlia, she said something to you about draining the mana from the undead.
- Collect 10 diseased hearts
- After you have collected them, return to Airlia and give her the diseased hearts to receive your reward.
Rewards:
- 6,000 GP
- 40,000 EXP
Total Cost:
- 10 Diseased Hearts
Pachua The Hermit Indian
Leather Works | Resources | Cost |
---|---|---|
Cowboy Hat (+6 Defense) | 1 Fancy Hat 2 Snake Skins |
1,000 GP |
Jeans Chaps (+6 Defense) | 1 Jeans Shorts 10 Snake Skins |
10,000 GP |
Leather Patch | 1 Snake Skin | 300 GP |
Prerequisites: None
Redoable: Yes, forever
Recommended From Levels: 55+
Starting Location: Desert Mountains
Hints:
- To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.
- There is also a magic note flying around in the Old Wizard's house in the North-East Woodlands that will bring you directly to Pachua. It is the second note from the top, on the right hand side.
Leather Working
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowboy Hat.
Snake Skins Dropped By:
- Mountain Snakes (1.5%)
Jeans Shorts Dropped By:
- Cave Snakes (0.4%)
Fancy Hats Dropped By:
- Snakes (3%)
Demon Mask
Prerequisites: None
Redoable: No, only one time
Recommended From Levels: 60+
Starting Location: Hurnscald
What To Do:
- Go to the mine, which can be found by going north of Hurnscald as far as you can go until you find the cave entrance.
- From there, head straight up through the mine, and at the end, past the skull, take the entrance on the right.
- Once on the other side of the entrance, go left, and take the entrance directly on your left.
- Head west, and take the first path to the north. Follow the path as it turns to the left, and head south, just after the small pond, where the candle-stand is.
- Head south through the entrance, then head west. You will see an entrance at the north. Take this.
- You will enter an area with two candle-stands and three shields, and a pond with what appears to be a face. Where the three shields are, on the other side is an entrance. This is where the bookcase is. Enter there.
- There are two bookshelves in there; one in the first section, and one in the second section. It is the second one of these you need to click on. It is on one of the shelves.
- After reading about the ritual, head north of the face in the pond, and there is an entrance there.
- If you have all the items, you will be able to get past the barrier. If not, check your item list, and collect what you are missing.
- Open the chest to retrieve your demon mask.
Hints:
- You need to open the barrier that blocks access to the chest. Kill a Jack O and you will receive the Jack O Soul. This will let you pass the barrier and you will find the chest in the next room.
- The Jack O usually appears on one of the cliffs in this region. It's full of dead trees. The entrance is in the Woodland Mines. Otherwise, there are Jack O's in the graveyard.
- It's a long quest, maybe you'd prefer to trade for some of the objects with other players.
Reward:
- Demon Mask (+3 Defense)
Total Cost:
- 1 Maggot Slime
- 1 Petal (From Flower)
- 1 Small Mushroom (From Evil Mushrooms)
- 1 Pearl (From Sea Slime)
- 1 Hard Spike (From Spiky Mushroom)
- 1 Raw Log (From Log Head)
- 1 Pink Antenna (From Pinkie)
- 1 Snake Tongue (From Snake)
- 1 Snake Tongue (From Mountain Snake)
- 1 Snake Tongue (From Cave Snake)
- 1 Snake Tongue (From Grass Snake)
- 1 Key (From Spider)
- 1 Pile Of Ash (From Fire Goblin)
- 1 Gamboge Herb
- 1 Mauve Herb
- 1 Cobalt Herb
- 1 Alizarin Herb
- 1 Bug Leg
- 1 Cave Snake Lamp (From Cave Snake)
- 1 Iron Ore (From Yellow Slime)
- 1 Scorpion Stinger (From Scorpion)
- 1 Red Scorpion Stinger (From Red Scorpion)
- 1 Black Scorpion Stinger (From Black Scorpion)
- 1 Cotton Cloth (From Mouboo)
- 1 White Fur (From Fluffy)
- 1 Silkworm's Cocoon (From Silkworm)
- 1 Dark Crystal (From Skulls)
- 1 Bottle Of Water (From Mouboo Or Sea Slime)
- 1 Jack O soul
Setzer Quest (280,000 EXP)
Prerequisites: Bone Knife Quest
Recommended From Levels: 60+ (60 Required)
Redoable: No
What To Do - Overview:
- Talk To Nicholas
- Talk To Rauk
- Talk To Caul
- Talk To Kfahr
- Make The Monster Oil
- Talk To Nicholas Again
Talk To Nicholas
Items Needed:
- 1 Short Sword
- 5 Iron Ores
Starting Location: Hurnscald
What To Do:
- Go to the blacksmith's shop. Head south of the tree, and take the street to the right. Enter the last house. Nicholas is in there.
- With at least 5 iron ores and a short sword in your inventory, talk to Nicholas the blacksmith in the Hurnscald blacksmith's shop
- Say "I have some Iron Ore!" and then "Can you make my short sword better?"
- Nicholas will tell you that you need items, including monster oil. Ask him what monster oil is.
Talk To Rauk
Starting Location: Hurnscald
What To Do:
- Walk west from the tree, until you pass underneath the first bridge. Head south through the field, under the bridge, and around to the north east is Rauk.
- Ask him to make monster oil. He will refuse to make it. He will, however, give you the recipe.
The recipe is:
- 1 Golden Scorpion Stinger
- 1 Pearl
- 2 Snake Skins
- 2 Piles Of Ash
- 3 Black Scorpion Stingers
- Plenty Of Herbs (About 20 Of Each)
Talk To Caul
Starting Location: Hurnscald Mining Camp
What To Do:
- Head north from the tree, and before reaching the cave, head left. The house there is the mining camp. Caul is in there.
- Ask Caul about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you.
- Ask him about a golden scorpion stinger.
Talk To Kfahr
Starting Location: Bar at Hurnscald. Head west from the tree, and enter the first building. Head right in the building, and you will find Kfahr.
Sub-Quest Items Needed:
- 5 Beers
- 10 Snake Skins
What To Do:
- Buy 5 beers from the bar tender (If you don't already have them)
- Give a beer to Kfahr, and listen to his first story.
- Complete the Bone Knife Quest if you haven't already, and give him the items he needs.
- Listen to each story, giving him a beer before each one.
- Ask Kfahr about golden scorpions.
- Arm wrestle with him and choose "Slam!"
- Close the speech box, then reopen it again.
- Give Kfahr 10 snake skins for the golden scorpion stinger.
Sub-Quest Rewards:
- Golden Scorpion Stinger
- 80,000 EXP
Make The Monster Oil
Sub-Quest Items Needed (Per Attempt):
Note - The golden scorpion stinger will not be consumed on a bad batch.
- 1 Golden Scorpion Stinger
- 1 Pearl
- 2 Snake Skins
- 2 Piles Of Ash
- 3 Black Scorpion Stingers
- Plenty Of Herbs (About 20 Of Each)
What To Do:
Tips:
- Here are the basics: Gamboge adds yellow, Cobalt adds blue, Alizarin adds red, and Mauve makes darker.
- The color you want is dark gray, and then you want to add one mauve leaf. Remember that the mixture also has a randomization of adding and removing colors.
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. You need to understand the colours, and what to add when making the oil. A high Intelligence level helps to reduce the probability of an explosion.
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:
- If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter
- If this is a remove (even) turn, the oil will remove one color at random
- Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)
The following table lists the effects of each leaf:
Leaf | Effect |
---|---|
Alizarin | Adds Red |
Gamboge | Adds Yellow |
Cobalt | Adds Blue |
Mauve | Darkens the oil, or completes it if added to dark gray (the monster oil adds or removes its color first!) |
Also note the secondary colors and gray:
Composite Color | Primary Components |
---|---|
Orange | Red + Yellow |
Green | Yellow + Blue |
Purple | Red + Blue |
Gray | Red + Yellow + Blue |
At any point in this process any of the following events can trigger an increase in bubble level in your oil:
- A color that doesn't exist is removed
- A color that already exists is added
- The oil becomes lighter than "light"
- The oil becomes darker than "dark" (unless the current color is gray, in which case you will be done)
The levels of bubbling are, in order:
- Calm
- Bubbling
- Bubbling Violently
If the boiling level increases to more than "bubbling violently" then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events
Intelligence | Adding a Leaf | Random Color |
---|---|---|
1 | 60.40% | 70.30% |
10 | 55.45% | 64.55% |
20 | 50.83% | 59.17% |
30 | 46.92% | 54.62% |
40 | 43.57% | 50.71% |
50 | 40.67% | 47.33% |
60 | 38.13% | 44.38% |
70 | 35.88% | 41.76% |
80 | 33.89% | 39.44% |
90 | 32.11% | 37.37% |
99 | 30.65% | 35.68% |
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:
- Light or Medium Color:
- Add mauve
- Dark Primary Color:
- Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)
- Dark Secondary Color:
- On an "add" round:
- Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the "from both" columns in the probability table above))
- On a "remove" round:
- Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)
- On an "add" round:
- Dark Gray:
- On an "add" round:
- Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)
- On a "remove" round:
- Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the "from both" columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)
- On an "add" round:
Sub-Quest Rewards:
- Monster Oil
- 100,000 EXP
Talk Again To Nicholas
Sub-Quest Items Needed:
- 1 Monster Oil
- 1 Short Sword
- 5 Iron Ores
- 50,000 GP
What To Do:
- With at least 5 iron ores and a short sword in your inventory, talk to Nicholas the blacksmith in the Hurnscald blacksmith's shop
- Say "I have some Iron Ore!" and then "Can you make my short sword better?"
- Give him the items and GP
Sub-Quest Rewards:
- Setzer (+110 Damage)
- 100,000 EXP
Total Quest Rewards:
- Setzer (+110 Damage)
- 280,000 EXP
Total Quest Cost:
- 1 Pearl (+1 more for each time you fail to make monster oil)
- 1 Short Sword
- 2 Piles Of Ash (+2 more for each time you fail to make monster oil)
- 3 Black Scorpion Stingers (+3 more for each time you fail to make monster oil)
- 5 Beers
- 5 Iron Ore
- 12 Snake Skin (+2 more for each time you fail to make monster oil)
- Lots Of Herbs (recommended to have at least 20 of each whenever you start making monster oil)
- 50,000 GP
Magic Quests
See Magic Quests
--Developer 16:00, 25 May 2010 (UTC)