Purpose of this page
I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.
GPT = General Purpose Tileset
CR1 Tiles MINIMAL SET
Academy area
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- City - GPT (streets, pavements, lanterns, signs, fountains, statues, etc)
- City - Buildings (Byzantine style buildings, houses, library, shops, etc)
- City - Industrial buildings (forge, tailor, armory, etc)
- City - Garden (flowers, lawns, hedges, etc)
- City - Training grounds
- City - Walls (walls, towers, gates, etc)
- Academy Indoor - GPT
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Academy surroundings (academy -> south)
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- Grassland - GPT (grass, flowers, bushes, roads, etc)
- Grassland - River (8-directional river, bridges, near river flora)
- Farms - GPT (plows, fences, wells, etc)
- Farms - Buildings (barns, windmills, etc)
- Cliff - General purpose mountain cliff
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Village surroundings (academy -> south -> west)
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- Port - GPT (pier, docks, small boats, addons, etc)
- Port - Ships
- Port - Buildings (Storehouses, etc)
- Port - Lighthouse
- Village - GPT (roads, pavements, flower pots, trees, lanterns)
- Village - Buildings (houses, shops, offices)
- Beach - GPT (sand, sand, sand...)
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