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Revision as of 18:16, 24 January 2010 by Irukard (talk | contribs) (Work In Progress)
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Purpose of this page

I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.

GPT = General Purpose Tileset

CR1 Tiles MINIMAL SET

Academy area

  • City - GPT (streets, pavements, lanterns, signs, fountains, statues, etc)
  • City - Buildings (Byzantine style buildings, houses, library, shops, etc)
  • City - Industrial buildings (forge, tailor, armory, etc)
  • City - Garden (flowers, lawns, hedges, etc)
  • City - Training grounds
  • Academy Indoor - GPT


Academy surroundings (academy -> south)

  • Grassland - GPT (grass, flowers, bushes, roads, etc)
  • Grassland - River (8-directional river, bridges, near river flora)
  • Farms - GPT (plows, fences, wells, etc)
  • Farms - Buildings (barns, windmills, etc)
  • Cliff - General purpose mountain cliff

Village surroundings (academy -> south -> west)

  • Port - GPT (pier, docks, small boats, addons, etc)
  • Port - Ships
  • Port - Buildings (Storehouses, etc)
  • Port - Lighthouse
  • Village - GPT (roads, pavements, flower pots, trees, lanterns)
  • Village - Buildings (houses, shops, offices)
  • Beach - GPT (sand, sand, sand...)