These are magic spells, taught by NPCs.
Location | Level | Name | Invocation | Type | Items needed | Mana | Experience | Recharge (seconds) | Description |
---|---|---|---|---|---|---|---|---|---|
Nathan / Nina | 1 |
aggravate |
#itenplz |
Nature |
|
3 |
0 |
1 |
Aggravates surrounding monsters, even the passive ones.
|
Auldsbel | 1 |
Detect-Magic |
#miteyo |
Magic (General) |
|
3 |
0 |
6 |
Detects magical NPC's in your vicinity.
|
Elanore | 1 |
lesser-heal |
#lum [playername] |
Life |
|
6 |
1 |
0.5 |
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal adamaix then I could just type "#lum adam", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names. |
Auldsbel | 1 |
wood-to-figurine |
#parum [last syllable] |
Transmutation |
|
5 |
1 |
4 |
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "boo", used for a mouboo figurine, for example, "#parum boo". Also, if you say parum lurk, it will say "You have no idea what a Skrytlurk looks like" and give you a warped log. Neo644 23:49, 14 July 2009 (UTC) Tip : Chek tour control of magic with #abizit and try to have a perfect controle before trying #parum in order to don't lose Raw Log. |
Sword (Dimond) | 1 |
flare-dart |
#flar |
War |
|
10 |
1 |
0.5 |
A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage. Lasts for 5 hits. See also #gole.
|
Sword (Cave) | 1 |
magic-blade |
#chiza |
War |
|
5 |
1 |
0.5 |
A close combat attack that will consume either a knife or sharp knife and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.
|
Hinnak | 1 |
summon-maggots |
#kalmurk |
Astral |
|
21 |
1 |
0.2 |
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status. |
Tondar | 1 |
ask-magic-exp |
#abizit |
Magic (General) |
|
1 |
0 |
1 |
This spell will tell you your magic status. |
Wyara | 2 |
detect-players |
#inwilt |
Magic (General) |
|
7 |
0 |
0.3 |
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.
|
?? | 2 |
sense-spouse |
#inzuwilt |
Magic (General) |
|
7 |
0 |
0.4 |
For married partners.
|
Sword (Cave) | 2 |
magic-knuckles |
#upmarmu |
War |
|
20 |
0.5 |
A close combat attack that turns your fist into somewhat powerful weapons
| |
Sword (Cave) | 2 |
arrow-hail |
#frillyar |
War |
|
25 |
2 |
5 |
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. See also #gole. |
Wyara | 2 |
rain |
#kaflosh |
Nature |
|
17 |
1 |
3 |
Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs.
|
Sword (Dimond) | 2 |
lightning-strike |
#ingrav |
War |
|
20 |
2 |
1 |
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.
|
Elanore | 2 |
enchant-lifestone |
#manpahil |
Magic (General) |
|
15 |
1 |
4 |
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is bug leg, then maggot slime, then 4 different herbs (confirmed in game).
|
Auldsbel | 2 |
make-sulphur |
#gole |
Transmutation |
|
4 |
1 |
4 |
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience. Tip : Check your magic experience with #abizit and try to be as close as possible from a perfect controle for a beter result. |
Hurnscald Bookshelf | 2 |
make-iron-powder |
#zukminbirf |
Transmutation |
|
8 |
3 |
5 |
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten". Tip : Chek tour control of magic with #abizit and try to have a perfect controlefm before trying #zukminbirf in order to don't lose Iron Ore. |
Sagatha | 2 |
shear |
#chipchip |
Nature |
|
23 |
0 |
1 |
This spell shears a creature. After casting the spell, attack a creature once to shear it. Sometimes the creature will drop a gift for you. This spell can only be used on a creature once every 10 minutes. Creatures that can be sheared include:
|
Elanore | 2 |
lay-on-hands |
#inma [playername] |
Life |
|
10 |
0-4* |
0.5 |
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. However a player can't heal himself with this spell. After casting the spell, the caster will be unable to be healed using healing spells (even by other magi) for a short amount of time.
|
Sagatha | 2 |
barrier (magic) |
#asorm |
Astral |
|
16 |
3 |
1 |
A protect spell that increases your magical defences and guards against other magic like inwilt.
|
Sagatha | 2 |
??? |
#kalrenk |
Astral |
|
33 |
1 |
20 |
Summons spiky mushrooms. |
Sagatha | 2 |
summon-fluffies |
#kalakarenk |
Astral |
|
39 |
1 |
20 |
Summon fluffies
|
Sagatha / Spirit | 2 |
protect (physical) |
#betsanc [playername] |
Nature |
|
14 |
2 |
1.5 |
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.
|
Sagatha / Spirit | 2 |
flying-backpack |
#plugh |
Nature |
|
12 |
0 |
1 |
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.
|
Auldsbel | 2 |
make-short-tanktop |
#patviloree |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a short tank top. |
Auldsbel | 2 |
make-tanktop |
#patloree |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a normal tank top.
|
Auldsbel | 2 |
make-shirt |
#patmuploo |
Transmutation |
|
25 |
2 |
5 |
A spell to transmute a normal shirt. |
Auldsbel | 2 |
make-arrows |
#kularzufrill |
Transmutation |
|
8 |
1 |
5 |
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. See also #kularzufrill. Tip : Check your magic experience with #abizit and try to be as close as possible from a perfect contrôle for a beter result.
|
Mana Seed | 2 |
happy-curse |
#joyplim |
Nature |
|
13 |
1 |
1 |
Causes smilies to pop up over the caster for a few seconds. |