Recommended levels: Level 60 required, high intelligence helps you brew monster oil.
Start Location: Hurnscald blacksmith's shop
Total Cost:
- 5 beer
- 12 snake skin (+2 more for each time you fail to make monster oil)
- 1 pearl (+1 more for each time you fail to make monster oil)
- 3 black scorpion stinger (+3 more for each time you fail to make monster oil)
- 2 pile of ash (+2 more for each time you fail to make monster oil)
- Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)
- 1 Short Sword
- 5 Iron Ore
- 50,000 GP
Rewards:
- Setzer (+110 attack, faster than bone knife and short sword)
- 280,000 experience
Talk to Nicholas
- With at least 5 iron ores and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith's shop
- Say "I have some Iron Ore!" and then "Can you make my short sword better?"
Get the Monster Oil
- Talk to [Rauk] and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe
- Talk to [Caul] and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.
- Get the golden scorpion stinger
- Buy 5 beers from the bar tender
- Give all 5 beers to [Kfhar]
- Ask Kfhar about golden scorpions
- Arm wrestle with him and choose "Slam!"
- Give Kfhar 10 snake skins for the golden scorpion stinger
- experience reward from this subquest: 80,000
- Talk to Caul and Brew the monster oil
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:
- If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter
- If this is a remove (even) turn, the oil will remove one color at random
- Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)
The following table lists the effects of each leaf:
Leaf | Effect |
---|---|
Alizarin | Adds Red |
Gamboge | Adds Yellow |
Cobalt | Adds Blue |
Mauve | Darkens the oil, or completes it if added to dark gray (remember that the monster oil gets to add or subtract its color first!) |
Also note the secondary colors and gray: The following table lists the effects of each leaf:
Composite Color | Primary Components |
---|---|
Orange | Red + Yellow |
Green | Yellow + Blue |
Purple | Red + Blue |
Gray | Red + Yellow + Blue |
At any point in this process any of the following events can trigger an increase in bubble level in your oil:
- A color that doesn't exist is removed
- A color that already exists is added
- The oil becomes lighter than "light"
- The oil becomes darker than "dark" (unless the current color is gray, in which case you will be done)
The levels of bubbling are, in order:
- Calm
- Bubbling
- Bubbling Violently
If the boiling level increases to more than "bubbling violently" then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events
Intelligence | Adding a Leaf | Random Color |
---|---|---|
1 | 60.40% | 70.30% |
10 | 55.45% | 64.55% |
20 | 50.83% | 59.17% |
30 | 46.92% | 54.62% |
40 | 43.57% | 50.71% |
50 | 40.67% | 47.33% |
60 | 38.13% | 44.38% |
70 | 35.88% | 41.76% |
80 | 33.89% | 39.44% |
90 | 32.11% | 37.37% |
99 | 30.65% | 35.68% |
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:
- Light or Medium Color:
- Add mauve
- Dark Primary Color:
- Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)
- Dark Secondary Color:
- On an "add" round:
- Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the "from both" columns in the probability table above))
- On a "remove" round:
- Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)
- On an "add" round:
- Dark Gray:
- On an "add" round:
- Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)
- On a "remove" round:
- Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the "from both" columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)
- On an "add" round:
experience reward from this subquest: 100,000
Talk to Nicholas
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.
experience reward from this subquest: 100,000