From The Mana World
Damage calculation
Classes also use very different stats. For example precision weapons do not require a lot of strength to use. While puncture weapons do not require a lot of agility. This can be done by use formulas to increase the amount of damage based on stats, similar to how it already works.
This will be a balancing nightmare. When we designed the attribute system we explicitely decided to avoid having this to keep it simple. As an alternative approach I would suggest to use minimum attributes to be able to equip weapons (or use them without a severe penalty). --Crush 12:55, 28 May 2009 (UTC)