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Revision as of 12:55, 28 May 2009 by Crush2 (talk | contribs) (New page: ==Damage calculation== ''Classes also use very different stats. For example precision weapons do not require a lot of strength to use. While puncture weapons do not require a lot of agilit...)
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Damage calculation

Classes also use very different stats. For example precision weapons do not require a lot of strength to use. While puncture weapons do not require a lot of agility. This can be done by use formulas to increase the amount of damage based on stats, similar to how it already works.

This will be a balancing nightmare. When we designed the attribute system we explicitely decided to avoid having this to keep it simple. As an alternative approach I would suggest to use attributes as prerequisites to be able to use weapons. --Crush 12:55, 28 May 2009 (UTC)