From The Mana World
This article contains information for Programmers working or interested in working for The Mana World
SQL table specifications
User accounts
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
id | INTEGER | PRIMARY KEY | unique id of an account | |
username | TEXT | NOT NULL UNIQUE | username / loginname of an user | |
password | TEXT | NOT NULL | password of an user (sha256 encoded) | |
TEXT | NOT NULL | email (sha256 encoded, only for pwd recovery) | ||
level | INTEGER | NOT NULL | numeric level of the user account | |
banned | INTEGER | NOT NULL | unixtimestamp until when the account is banned | |
registration | INTEGER | NOT NULL | unixtimestamp of account registration | |
lastlogin | INTEGER | NOT NULL | unixtimestamp of last login with client |
Details
- email
- The email is stored as a one-way sha256 hash value. This ensures, that the email address a user enters cannot be used to send spam mails. It is only used to validate the mailaddress during password recovery procedure.
- level
- describes the user rights in the game (10 = normal user, 50 = gm, 99 = administrator)
Characters
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
id | INTEGER | PRIMARY KEY | unique id of the character | |
user_id | INTEGER | NOT NULL | tmw_accounts.id | id of the owner |
name | TEXT | NOT NULL UNIQUE | name of the character | |
gender | INTEGER | NOT NULL | gender of the character (0/1) | |
hair_style | INTEGER | NOT NULL | id of the hair sprite | |
hair_color | INTEGER | NOT NULL | id of the hair color | |
level | INTEGER | NOT NULL | experience level of the character | |
char_pts | INTEGER | NOT NULL | available points to raise attributes | |
correct_pts | INTEGER | NOT NULL | available points to lower attributes and regain char_pts | |
money | INTEGER | NOT NULL | GP of the character | |
x | INTEGER | NOT NULL | x position of the character on the map | |
y | INTEGER | NOT NULL | y position of the character on the map | |
map_id | INTEGER | NOT NULL | tmw_maps.id | id of the current map the character is located |
str | INTEGER | NOT NULL | strength of the character | |
agi | INTEGER | NOT NULL | agility of the character | |
dex | INTEGER | NOT NULL | dexternity of the character | |
vit | INTEGER | NOT NULL | vitality of the character | |
int | INTEGER | NOT NULL | intelligence of the character | |
will | INTEGER | NOT NULL | willpower of the character | |
unarmed_exp | INTEGER | NOT NULL | Experience: unarmed | |
knife_exp | INTEGER | NOT NULL | Experience: knifes | |
sword_exp | INTEGER | NOT NULL | Experience: swords | |
polearm_exp | INTEGER | NOT NULL | Experience: polearms | |
staff_exp | INTEGER | NOT NULL | Experience: staffs | |
whip_exp | INTEGER | NOT NULL | Experience: whips | |
bow_exp | INTEGER | NOT NULL | Experience: bows | |
shoot_exp | INTEGER | NOT NULL | Experience: shooting | |
mace_exp | INTEGER | NOT NULL | Experience: maces | |
axe_exp | INTEGER | NOT NULL | Experience: axes | |
thrown_exp | INTEGER | NOT NULL | Experience: throwing |
Character Inventory
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
id | INTEGER | PRIMARY KEY | unique id of the item | |
owner_id | INTEGER | NOT NULL | tmw_characters.id | id of the owning character |
slot | INTEGER | NOT NULL | inventory slot where the item is equipped | |
class_id | INTEGER | NOT NULL | type of the item, see items.xml file of tmwserv | |
amount | INTEGER | NOT NULL | amount of items per slot |
Guilds
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
id | INTEGER | PRIMARY KEY | unique id of the guid | |
name | TEXT | NOT NULL UNIQUE | unique name of the guild |
Guild memberships
The table tmw_guild_members stores informations which character is member in which guild and which rights does he has.
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
guild_id | INTEGER | NOT NULL | tmw_guilds.id | reference to the guild |
member_id | INTEGER | NOT NULL | tmw_characters.id | reference to the characters |
rights | INTEGER | NOT NULL | id showing the rights a character has in this guild (member, admin...) |
Quest states
This table is used to store states of quests per character, e.g. if a character has just finished a quest or is currently at the second part of the long journey...
Column name | Datatype | Nullable | References | Description |
---|---|---|---|---|
owner_id | INTEGER | NOT NULL | tmw_characters.id | reference to the character |
name | TEXT | NOT NULL | name of the quest variable | |
value | TEXT | NOT NULL | current value of the quest variable |
Reference
Since the database is changing relatively often while we're still developing 0.1.0 and nobody likes to keep this page up to date, here is the link to the source code that specifies creation of the database tables. The source code is always right!