TMW should contain at least one PvP minigame type. This is a great way of competition and killing time and above that a whole lot of fun. With every game players are able to place bets. Bets for money, items, pets, women or maybe even realestate if they feel really lucky. Most games can also be played just for fun, but involving bets makes it more exciting.
Cardgames
Players that have the same pack of cards can defy one another to play a game of cards. We could use a standard pack of cards and implement existing games.
We could also (maybe aside from the normal pack) have a pack of cards we designed ourselves. Maybe a bit like Magic the Gathering.
Dicegames
If one player has a set of dice he can defy another player to play dice with him. Dicegames are merely based on luck.
See also:
-http://boardgames.about.com/cs/dicegames/tp/dice-games.htm
-http://www.realbeer.com/fun/games/dice.php
Combination games
Combination games involve both dice and classic cards. Both players should carry a pack of cards and one player needs a pack of dice.
Darts
In some Inns there should be a dartboard (maybe our own version) so players could play darts. Throwing darts should take place in a special window. The player controls a cursor (with keyboard or mouse) and their dexterity influences their accuracy. There are two ways to do this: The first way is to let the cursor sway around the spot where the player aims. The amount it sways and the speed with which it sways decrease with the dexterity's increase. The other way is to have a stable cursor but have the dart fly in a slightly random direction. The randomness should decrease with the dexterity's increase. There is a circle around the target that shows the area in which the dart could end up.
The first way leaves the player with more influence on the actual direction of the dart eventhough a low dexterity makes it harder to hit the spot he wants. He sees where the dart will hit the board before he presses the button, it's all about timing and reflexes. Whereas the other way the player should just be lucky with where the dart hits the board. Players should be able to add a handicap for themselves if they want to make it a fair game. Setting your handicap to 10 should decrease your dexterity with 10 during the game.