From The Mana World
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
Non-Kingdom Cities
- Xenebe - A city run by a race of people claiming to have emerged as vistors from the void.
- Macaque - A port town on the outskirts of the forests of Xartune. The town is carved into the forest, making it a true kingdom of nature.
- Kavaba - An isolated settlement in Gasaro. Mana, Alchemy, and other natural mysteries are studied in a city built like one large university.
- Soregqal - Built from the ruins of an ancient city, artifacts of the past and mana powered machines run this technocracy.
- Sherri - A simple farming town located in the Frenshya Plains.
Dungeons
- Decori - It is thought by some to be a lost 10th temple of mana, but it's design seems much more sinister...
- Lenshear - The inhabitants of Shaede left malevolent ghosts of their tragic demise in this town of the dead.
- Veshrin - The city of demons, this island is where the gods descended when they first came to the world. Only the most violent now remain.
- Vorce Isle - An island in the Merene Archipelago which is home to a tribe of merciless pirates.
- Ivari Kabra - An old, futuristic facility in the furthest north regions of Gloriana. It was the site of ancient trans-planar experiments, and several holes to the dark dimensions didn't close along with the site.
- Deshiko - A point where the desert of Astra seeps completely into the void. Reality and Imagination blur in an abstract world where dreams and nightmares become truth.
- Royal Tombs - The final resting place of the kings and warriors of Tulimshar. The structure is shaped as a giant hive-like maze carved directly into a spire of rock. This hallowed place is still haunted by the souls of the restless forgotten.